Click to See Complete Forum and Search --> : Importing 3d Models in OpenGL


greekgoddj
February 6th, 2005, 08:03 AM
Hello..

I have never used OpenGl...but I have one quetion...

Is it possible to import a 3D object designed in a 3d Graphics program? Say I design a 3D shape in some 3D graphics program, and I want to use that in an OpenGL environement. Surely you wouldn't design a complex 3D object in OpenGL by coding every point/angle etc.

Is this possible? If so..what 3D file format?


Thanks! look forward to getting into OpenGL

Ejaz
February 6th, 2005, 08:57 AM
Yes, otherwise it will be a real pain in the neck to create different cool objects that see in different games. Have a look at the followings. I've lost some of the links, so these are the only ones that I have got, but I guess going through them and with google, you can find what you need.

Model Rendering Tutorial (http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=31)
3DS Animation (http://www.gametutorials.com/gtstore/pc-77-1-3ds-animation.aspx)
load Quake3 .Md3 character models (http://www.gametutorials.com/gtstore/pc-76-1-md3-file-loader.aspx)
load Quake2 .Md2 character models (http://www.gametutorials.com/gtstore/pc-75-1-md2-file-loader.aspx)
3DS File Loader (http://www.gametutorials.com/gtstore/pc-72-1-3ds-file-loader.aspx)

greekgoddj
February 7th, 2005, 05:09 AM
Great...thats what I was hoping would be the case.

Thanks! :)