Dreamspaced
October 14th, 2005, 02:12 PM
Vivid.2D.NET for all net compatible languages(Including C# and Visual Basic .NET) is out now. Click on this link to visit our secure on-line store. http://www.swreg.org/soft_shop/43833/shopscr2.shtml
where you can purchase Vivid.2D.NET in a variety of ways incl credit card.
You can download the latest compiled docs here:
http://www.dreamspaced.com/Vivid.2D.NET.chm
Key Features:
Stunning power and extremely easy to use at the same time.
Built in automated FX such as Per Pixel image based motion blur,
Particle Blur and more.
Build in Particle FX System for real time FX like Fire, water and snow.
Seven Draw Modes per image.
Masked, Additive, Modulated, Motion Blur, Particle Blur & More.
Commercial Version includes full Visual C# Source code products
and separate full CS source files.
Allowing you to rebuild Vivid2D on a number of platforms including Mono.
Pre Build .DLLS wrote against the Net2.0 Framework for the most cutting edge
compatibility.
Will run in any .Net2.0 Compatible Language, Including The Free Microsoft
Visual C#2005 Beta. Game Development has never been so affordable!
Built in event or procedural based input system to allow real time easy to use
keyboard and mouse input. Joystick support coming in update 1.
Free Updates for life.
Several example games with full source included.
XML AND HTML Documentation, including a quick start tutorial.
Built in Collision system including Ray cast to image.
Built in Timers and Frame Limiters to simplify and streamline game
development.
Easiest to use Game Engine on the market today.
Example of opening a window, loading an image and displaying it.
Vivid Engine = New Vivid(640,480,16,true);
Image Ship = New Image("Ship.Png");
Ship.Draw(20,40,180);
Engine.FlipScreen();
Full range of helper functions from random number generators to lined image
drawers, to make writing games about ideas, not technical hurdles.
And more!
where you can purchase Vivid.2D.NET in a variety of ways incl credit card.
You can download the latest compiled docs here:
http://www.dreamspaced.com/Vivid.2D.NET.chm
Key Features:
Stunning power and extremely easy to use at the same time.
Built in automated FX such as Per Pixel image based motion blur,
Particle Blur and more.
Build in Particle FX System for real time FX like Fire, water and snow.
Seven Draw Modes per image.
Masked, Additive, Modulated, Motion Blur, Particle Blur & More.
Commercial Version includes full Visual C# Source code products
and separate full CS source files.
Allowing you to rebuild Vivid2D on a number of platforms including Mono.
Pre Build .DLLS wrote against the Net2.0 Framework for the most cutting edge
compatibility.
Will run in any .Net2.0 Compatible Language, Including The Free Microsoft
Visual C#2005 Beta. Game Development has never been so affordable!
Built in event or procedural based input system to allow real time easy to use
keyboard and mouse input. Joystick support coming in update 1.
Free Updates for life.
Several example games with full source included.
XML AND HTML Documentation, including a quick start tutorial.
Built in Collision system including Ray cast to image.
Built in Timers and Frame Limiters to simplify and streamline game
development.
Easiest to use Game Engine on the market today.
Example of opening a window, loading an image and displaying it.
Vivid Engine = New Vivid(640,480,16,true);
Image Ship = New Image("Ship.Png");
Ship.Draw(20,40,180);
Engine.FlipScreen();
Full range of helper functions from random number generators to lined image
drawers, to make writing games about ideas, not technical hurdles.
And more!