Bradley Liang
November 6th, 1999, 03:06 PM
Recently, I have been developing a lot of graphics animation programs. Then developing a fast-action game, you cannot simply use LoadPicture() or perform a transfer of graphics from one PictureBox to the next; it is just too slow. The ideal solution would be to use Direct X. Without a background in C++ however, you would have to struggle for quite awhile before you understood the Procedures. What is a simple solution, and efficient, is using Bit-Block transfers [Search the lib 'GDI' for API function ]. Though not as fast as Direct X, it works better than Picture Box transfers or LoadPicture calls.
I've written a Tutorial for my upcoming site on simple Animation with an Introduction using BitBlt. This could really come in helpful to those just starting to create graphical programs in Visual Basic [NOTE: You need Microsoft Internet Explorer - Netscape doesn't allow the <DlV> Layer Command ]. Please check out:
http://prgmrsruin.hypermart.net/tutorials/anim.htm
I'd appreciate it if you'd post your thoughts on my tutorial after you're done. Thank you,
Bradley Liang
I've written a Tutorial for my upcoming site on simple Animation with an Introduction using BitBlt. This could really come in helpful to those just starting to create graphical programs in Visual Basic [NOTE: You need Microsoft Internet Explorer - Netscape doesn't allow the <DlV> Layer Command ]. Please check out:
http://prgmrsruin.hypermart.net/tutorials/anim.htm
I'd appreciate it if you'd post your thoughts on my tutorial after you're done. Thank you,
Bradley Liang