jem
March 30th, 1999, 03:18 PM
Hi. This might be way too late since it's 3 days after your post, but
after
bitmap2.CreateCompatibleBitmap(&dcObj, 10, 10);
you need to select your new bitmap with
dcObj.SelectObject(&bitmap2);
That's all!
Hope that helps....
-jem
after
bitmap2.CreateCompatibleBitmap(&dcObj, 10, 10);
you need to select your new bitmap with
dcObj.SelectObject(&bitmap2);
That's all!
Hope that helps....
-jem