mce
June 10th, 2008, 03:27 AM
I am using Blend to create a analog clock. However, i couldn't make the SecondHandle to move smoothly. Currently it is moving like jumping away every second. I want it to move smoothly across the time. Anyone knows how to achieve this?
I believe i need to do something on the rendering part. This is what i have now.
<Rectangle.RenderTransform>
<TransformGroup>
<ScaleTransform ScaleX="1" ScaleY="1"/>
<SkewTransform AngleX="0" AngleY="0"/>
<RotateTransform Angle="{DynamicResource dSecondAsAngle}"/>
<TranslateTransform X="0" Y="0"/>
</TransformGroup>
</Rectangle.RenderTransform>
I believe i need to do something on the rendering part. This is what i have now.
<Rectangle.RenderTransform>
<TransformGroup>
<ScaleTransform ScaleX="1" ScaleY="1"/>
<SkewTransform AngleX="0" AngleY="0"/>
<RotateTransform Angle="{DynamicResource dSecondAsAngle}"/>
<TranslateTransform X="0" Y="0"/>
</TransformGroup>
</Rectangle.RenderTransform>