robhol
September 12th, 2008, 06:47 AM
Ok.. is there a way to draw in realtime, without this Paint-event crap? I was thinking mainly in conjuction with timer ticks. I have googled and I didn't find anything.
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Click to See Complete Forum and Search --> : Real-time picturebox painting (ie no Paint event) robhol September 12th, 2008, 06:47 AM Ok.. is there a way to draw in realtime, without this Paint-event crap? I was thinking mainly in conjuction with timer ticks. I have googled and I didn't find anything. MNovy September 12th, 2008, 07:21 AM it is not crap, it is feature you should use. Maybe your design is not good? Why you want not to use Paint Events? For Example: If you move your Window, your stuff must be redrawn -> It's is PaintEvent which does the work. If you resize your Window, your stuff must be redrawn -> It's is PaintEvent which does the work. Tip: Build your own methods drawing some stuff, where the Graphic argument (PaintEventArgs e) is passed to this method. Methods are called in OwnPaint then. Here is a simple code, which draws a line directly from OwnPaint, but this can be excluded into other methods: namespace WindowsApplication1 { public partial class Form1 : Form { public Form1() { InitializeComponent(); this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint | ControlStyles.DoubleBuffer, true); } protected override void OnPaint(PaintEventArgs e) { e.Graphics.DrawLine(new Pen(Brushes.Red, 6), 12, 20, 120, 200); } } } Use OnPaint, and you will not have to thin k about redrawing stuff.... You can force a refresh/new painting everytime by this.Refresh(); codeguru.com
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