duckfeet
August 11th, 2009, 04:26 PM
Is it possible to intercept the graphics output of a program?
The problem is that some old games (direct x 5 era) flicker awfully (first frame fine, second frame completely black, third fine, etc).
Now this is obviously a driver issue but it doesn't look like Nvidia is going to sort it this side of doomsday so..
Now I know some basic c++, i'm just wonderig if it'd be possible for me to write a program which will basically stop black screens being outputed basically just display the previous frame)
Now i don't know much about direct x, i'm just curious to know if somethink like this would be possible.
The problem is that some old games (direct x 5 era) flicker awfully (first frame fine, second frame completely black, third fine, etc).
Now this is obviously a driver issue but it doesn't look like Nvidia is going to sort it this side of doomsday so..
Now I know some basic c++, i'm just wonderig if it'd be possible for me to write a program which will basically stop black screens being outputed basically just display the previous frame)
Now i don't know much about direct x, i'm just curious to know if somethink like this would be possible.