Eric Stolten
May 8th, 1999, 04:24 PM
Does anybody have some source i can look at pertaining to the use of the registry for creating keys and stuff?
if so please email me
eric
if so please email me
eric
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Click to See Complete Forum and Search --> : Registry Eric Stolten May 8th, 1999, 04:24 PM Does anybody have some source i can look at pertaining to the use of the registry for creating keys and stuff? if so please email me eric Jason Brooks May 8th, 1999, 08:23 PM Here's A code snippet from some of my source. Regards jason http://www.netcomuk.co.uk/~jbrooks void setRegistryValues(void) { char temp[200]; // Set up Initial Values. RegSetValueEx(hRegKey,"PlayerSpeed",0, REG_BINARY, (LPBYTE)&g_bPlayerFast, sizeof(BOOL)); RegSetValueEx(hRegKey,"Sounds",0, REG_BINARY, (LPBYTE)&g_bSound, sizeof(BOOL)); RegSetValueEx(hRegKey,"BallSpeed",0, REG_BINARY, (LPBYTE)&g_bBallFast, sizeof(BOOL)); RegSetValueEx(hRegKey,"EnemySpeed",0, REG_BINARY, (LPBYTE)&g_bEnemyFast, sizeof(BOOL)); RegSetValueEx(hRegKey,"BonusLife",0, REG_BINARY, (LPBYTE)&g_iBonusLife, sizeof(int)); RegSetValueEx(hRegKey,"RespawnFlag",0, REG_BINARY, (LPBYTE)&g_bRespawn_Flag, sizeof(BOOL)); RegSetValueEx(hRegKey,"RespawnTime",0, REG_BINARY, (LPBYTE)&g_iRespawnTime, sizeof(int)); RegSetValueEx(hRegKey,"PlayerName",0, REG_SZ, (LPBYTE)&Player_Name, strlen(Player_Name)+1); for(int i=0;i<10;i++) { wsprintf(temp,"PlayerName%02d",i+1); RegSetValueEx(hRegKey,temp,0, REG_SZ, (LPBYTE)&highScoreNames[i], strlen(highScoreNames[i])+1); wsprintf(temp,"PlayerScore%02d",i+1); RegSetValueEx(hRegKey,temp,0, REG_BINARY, (LPBYTE)&highScores[i], sizeof(long)); } } void writeRegistryValues(void) { unsigned long result; // char temp[200]; RegCreateKeyEx(HKEY_CURRENT_USER, "Software\\Games\\Ballistyx", 0,"Config",0, KEY_ALL_ACCESS, NULL, &hRegKey, &result); if(result==REG_CREATED_NEW_KEY) { setRegistryValues(); } else { setRegistryValues(); } RegCloseKey(hRegKey); } void readRegistryValues(void) { char temp[200]; //Assume required key is open. unsigned long datasize,datatype; datasize=sizeof(BOOL); RegQueryValueEx(hRegKey,"PlayerSpeed",NULL, &datatype, (LPBYTE)&g_bPlayerFast, &datasize); datasize=sizeof(BOOL); RegQueryValueEx(hRegKey,"BallSpeed",NULL, &datatype, (LPBYTE)&g_bBallFast, &datasize); datasize=sizeof(BOOL); RegQueryValueEx(hRegKey,"EnemySpeed",NULL, &datatype, (LPBYTE)&g_bEnemyFast, &datasize); datasize=sizeof(int); RegQueryValueEx(hRegKey,"BonusLife",NULL, &datatype, (LPBYTE)&g_iBonusLife, &datasize); datasize=sizeof(BOOL); RegQueryValueEx(hRegKey,"RespawnFlag",NULL, &datatype, (LPBYTE)&g_bRespawn_Flag, &datasize); datasize=sizeof(int); RegQueryValueEx(hRegKey,"RespawnTime",NULL, &datatype, (LPBYTE)&g_iRespawnTime, &datasize); datasize=30; RegQueryValueEx(hRegKey,"PlayerName",NULL, &datatype, (LPBYTE)&Player_Name, &datasize); for(int i=0;i<10;i++) { wsprintf(temp,"PlayerName%02d",i+1); datasize=40; RegQueryValueEx(hRegKey,temp,NULL, &datatype, (LPBYTE)&highScoreNames[i], &datasize); wsprintf(temp,"PlayerScore%02d",i+1); datasize=sizeof(long); RegQueryValueEx(hRegKey,temp,NULL, &datatype, (LPBYTE)&highScores[i], &datasize); } datasize=sizeof(BOOL); RegQueryValueEx(hRegKey,"Sounds",NULL, &datatype, (LPBYTE)&g_bSound, &datasize); } void getHighScoresFromRegistry(void) { unsigned long result;//,datatype,datasize; // char temp[200]; RegCreateKeyEx(HKEY_CURRENT_USER, "Software\\Games\\Ballistyx", 0,"Config",0, KEY_ALL_ACCESS, NULL, &hRegKey, &result); if(result==REG_CREATED_NEW_KEY) { setRegistryValues(); } else { readRegistryValues(); } RegCloseKey(hRegKey); } codeguru.com
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