Aries
May 18th, 1999, 11:03 AM
Hello, I am having a tough time finding info so I thought I' check here.
What I am trying to do is create and editor for making maps in a game. I would like to have the screen setup so that 2/3 of the area displays the map (which is scrollable by keys) and the other 1/3 has the buttons i need to add and change things. It seems that the 1/3 of the screen I need for controls would be ebst done as a Dialog (since I can add images, buttons, tabs, etc) and the other 2/3 just as a client area of an SDI.
What I would like to know is if there is any way I can add dialog controls to an SDI application without adding a dialog. Or if i need a dialog is there any way to lock it into position in my app? Should I just make a dialog app and make some new control where I display the map off to the side? The map, btw is a bunch of images (textures). Should I be using DirectDraw to draw these?
I could really use some help here. I wrote this using my own bitmap UI in opengl but I am trying to learn mfc because the controls are so much better and i dont have to spend time writing a UI. I also need a fast way to draw the textured map since I am giving up the speed of hardware acceleration.
i hope i ddint come off sounding like too much of an idiot in this post.
thanks
What I am trying to do is create and editor for making maps in a game. I would like to have the screen setup so that 2/3 of the area displays the map (which is scrollable by keys) and the other 1/3 has the buttons i need to add and change things. It seems that the 1/3 of the screen I need for controls would be ebst done as a Dialog (since I can add images, buttons, tabs, etc) and the other 2/3 just as a client area of an SDI.
What I would like to know is if there is any way I can add dialog controls to an SDI application without adding a dialog. Or if i need a dialog is there any way to lock it into position in my app? Should I just make a dialog app and make some new control where I display the map off to the side? The map, btw is a bunch of images (textures). Should I be using DirectDraw to draw these?
I could really use some help here. I wrote this using my own bitmap UI in opengl but I am trying to learn mfc because the controls are so much better and i dont have to spend time writing a UI. I also need a fast way to draw the textured map since I am giving up the speed of hardware acceleration.
i hope i ddint come off sounding like too much of an idiot in this post.
thanks