Oliver Kinne
June 29th, 1999, 05:19 PM
I'm trying to use text in OpenGL, but somehow it messes up the rendering. I've figured out how to create call lists for the characters that I want to display in OpenGL, and I've got another call list for the actual 3D model that I want to display alongside the text.
When I draw the 3D model on its own or when I draw the text on its own, everything is fine. But if I draw the 3D model and the text, the model becomes very dark, while the text still displays fine.
Any ideas? Any help would be much appreciated.
Oliver.
When I draw the 3D model on its own or when I draw the text on its own, everything is fine. But if I draw the 3D model and the text, the model becomes very dark, while the text still displays fine.
Any ideas? Any help would be much appreciated.
Oliver.