Rampant
October 29th, 1999, 06:26 PM
Hi!
I have made a simple fullscreen DirectX program!
I write directly in the back surface, and there fore I of cause uses the Lock and Unlock func.
It seems to be the fact that I uses these functions that corses the program to lock up when I press Ctrl+Tab or mulitask in an other way.
I do asure that the program is activ before locking the surface. (using the WM_ACTIVATE message)
If somebody could give me a hint of what I could be doing wrong, I would be wery greatfull.
I'm using VC++ 6.0 and DirectX 7.0 SDK.
I have made a simple fullscreen DirectX program!
I write directly in the back surface, and there fore I of cause uses the Lock and Unlock func.
It seems to be the fact that I uses these functions that corses the program to lock up when I press Ctrl+Tab or mulitask in an other way.
I do asure that the program is activ before locking the surface. (using the WM_ACTIVATE message)
If somebody could give me a hint of what I could be doing wrong, I would be wery greatfull.
I'm using VC++ 6.0 and DirectX 7.0 SDK.