Geometry and linear footage calculations
I'm re-writing an application that takes x amount of pieces and tries to fit them best to the right number and size of stock material. So given 2 pieces at one size 1 at a larger size and 3 at a larger size find the most efficient cuts from the stock material.
My Problem:
The way we currently handle this is to calculate linear footage and then step through a piece array, twice. Attempting to match the footage of the piece to the smallest core we can, along with as many other pieces possibly. I would like to optimize this as much as possible, and I'm wondering if there is some sort of equation to figure this out. I did a few searches but its hard to know what to search for.
I apologize for not being able to post code, but its long and messy anyways. Any help is appreciated.
Re: Geometry and linear footage calculations
How can we make suggestions about your code without seeing it or at least a small program the compiles and executes and demonstrates the problem.
Re: Geometry and linear footage calculations
This isn't really a Java problem, you would probably be better off posting on the Algorithms forum.
Then, once you have the algorithm, if you have problems implementing it in Java post here.
Re: Geometry and linear footage calculations
Thanks guys I'll head to algorithms