Winapi, dialog box procedure problem
Hey :), first post Thanks all in advance, ive already been helped soo much by this site and others.
Problem: I have 2 dialog box's and 2 dialog box procedures: BOOL 'name'DlgProc(bla bla).
I am using a resource file to define the buttons, sizes ect.
My 2 dialog box's work perfectly,I run into a issue when i create the third.
Create Box definitions in resource file much the same as the others, create a third DlgProc().
I run the program, when I open the first 2 dialog box's that work perfectly.
When i run the third however, the box itself doesnt quite draw or become its own entity so
to speak.
I can see/click/edit the buttons/editbox's but the box itself doesnt draw.
Now the percuilar(i cant spell) thing is that if, when i call the third dialog box, i instead of calling
the new(third) DlgProc(), i call the second or the first, it draws perfectly.
I have cut and pasted the first and second dialog box procedures and simply renamed and still
the same issue(so i know its not some coding error, thus i didnt post any).
Happy to post code if nessasry, but as i said, i have 2 box's working perfectly if i get rid of one of the other box's proc,
the third works, is there a limit on how many DlgProc()'s your aloud to have?
Thanks in Advance, Michael.
Re: Winapi, dialog box procedure problem
Best to post some code. Even better, assuming you're using Visual Studio, zip up your project directory (minus the .ncb, .aps, .suo, files and Debug and Release directories) ans post it here. There's no way to diagnose your problem from the information given.
Re: Winapi, dialog box procedure problem
Code:
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);
// globals
char szClassName[ ] = "Mb Program !";
int WINAPI WinMain (HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nFunsterStil)
{//WinMain() Open
HWND hwnd; /* This is the handle for our window */
MSG messages; /* Here messages to the application are saved */
WNDCLASSEX wincl; /* Data structure for the windowclass */
/* The Window structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */
wincl.style = CS_DBLCLKS; /* Catch double-clicks */
wincl.cbSize = sizeof (WNDCLASSEX);
/* Use default icon and mouse-pointer */
wincl.hIcon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_MYICON));
wincl.hIconSm = (HICON)LoadImage(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_MYICON), IMAGE_ICON, 16, 16, 0);
wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
wincl.lpszMenuName = MAKEINTRESOURCE(IDR_MYMENU); /* No menu */
wincl.cbClsExtra = 0; /* No extra bytes after the window class */
wincl.cbWndExtra = 0; /* structure or the window instance */
/* Use Windows's default color as the background of the window */
wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
/* Register the window class, and if it fails quit the program */
if (!RegisterClassEx (&wincl))
return 0;
/* create the program window*/
hwnd = CreateWindowEx (
WS_EX_DLGMODALFRAME, /*Specifies the extended window style of the window being created*/
szClassName, /* Classname */
"MB TIPPIN", /* Title Text */
WS_OVERLAPPEDWINDOW, /* style - default window */
200, /* X pos */
200, /* Y pos */
544, /* The programs width */
375, /* and height in pixels */
HWND_DESKTOP, /* The window is a child-window to desktop */
NULL, /* No menu */
hThisInstance, /* Program Instance handler */
NULL /* No Window Creation data */
);
/* Make the window visible on the screen */
ShowWindow (hwnd, nFunsterStil);
/* Run the message loop. It will run until GetMessage() returns 0 */
while (GetMessage (&messages, NULL, 0, 0))
{ //While Open
/* Translate virtual-key messages into character messages */
TranslateMessage(&messages);
/* Send message to WindowProcedure */
DispatchMessage(&messages);
}//While Close
/* The program return-value is 0 - The value that PostQuitMessage() gave */
return messages.wParam;
}// WinMain() Close
Code:
// first dlgproc
BOOL CALLBACK ENTERTIPSDlgProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam)
{//open TipsDlgProc
switch(Message)
{//open Switch
case WM_INITDIALOG:
{
return TRUE;
}
case WM_COMMAND:
{//wm command open
switch(LOWORD(wParam))
{
//case's
}
}
}
// 2 OTHER DLG PROCS THE SAME AS THIS, EXCEPT DIFFERNT CASES FOR BUTTONS ECT
Code:
LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{//WindowProcedure() open
switch (message) /* handle the messages */
{ // Switch Open
case WM_DESTROY:
{
PostQuitMessage (0); /* send a WM_QUIT to the message queue */
break;
}
// ******* START WM_COMMAND ***************************************WM_COMMAND*********
case WM_COMMAND:
{ //WM_COMMAND Open
switch(LOWORD(wParam))
{//Switch(LOWORD(wParam)) open
case ID_FILE_EXIT: // exit check and exit...
if((MessageBox(hwnd, "Are you Sure you want to quit?","Attention",
MB_YESNO | MB_ICONEXCLAMATION) ==IDNO))
return DefWindowProc(hwnd, message, wParam, lParam);
else PostQuitMessage (0);
break;
case ID_FILE_NEW:
{//ID_FILE_NEW open
DialogBox(GetModuleHandle(NULL),
MAKEINTRESOURCE(IDD_NEW), hwnd, NewDlgProc);
break;
} /* ID_FILE_NEW CLOSE */
case ID_FILE_ENTERTIPS:
{ //ID-FILE_ENTERTIPS open
DialogBox(GetModuleHandle(NULL),
MAKEINTRESOURCE(IDD_ENTERTIPS), hwnd, ENTERTIPSDlgProc);
break;
} // ID_FILE_ENTER TIPS CLOSE
case ID_FILE_ENTER_RESULTS:
{
DialogBox(GetModuleHandle(NULL),
MAKEINTRESOURCE(IDD_ENTER_RESULTS), hwnd, ENTERTIPSDlgProc);
break;
}
}/* WM_command Switch Bracket Close */
} /* Wm_command Bracket Close*/
default: /* Default for WindowProcedure() Switch */
return DefWindowProc (hwnd, message, wParam, lParam);
} /* WindowProcedure() Switch(message) bracket Close*/
//************************************************************
Working with Dev C++ compiler.
Sorry if posting code like this is wrong, first time ive posted on this site(any site acually :))/
Re: Winapi, dialog box procedure problem
//***********************************************************************************
IDD_NEW DIALOG 0, 0, 239, 66 // ID = IDD_NEW TYPE = Dialog box
CAPTION "New Player Rego" // diaglog box name
FONT 12, "MS Sans Sherri" //font and text type
BEGIN
CTEXT "Player Name:", IDC_STATIC, 10,29,90,14 // text in dialog box
EDITTEXT IDC_EDITBOX, 80,24,90,14, ES_AUTOHSCROLL // edit box for dialog box
DEFPUSHBUTTON "Create Player", ID_CREATE_PLAYER,174,24,50,14 // create button for dialog box
PUSHBUTTON "Quit", ID_QUIT, 174,45,50,14 // quit button for dialog box
END
//**************************************************************************
All three dialog box's have exact same structure as this.
and everythign is defined in header file correctly
Re: Winapi, dialog box procedure problem
Trying to cut-n-paste all that into something that I can get to compile is proving to be near impossible. Do you have a project you can zip up?
Re: Winapi, dialog box procedure problem
Quote:
Originally Posted by
eggyegg123
Code:
MAKEINTRESOURCE(IDD_ENTERTIPS), hwnd, ENTERTIPSDlgProc);
........
MAKEINTRESOURCE(IDD_ENTER_RESULTS), hwnd, ENTERTIPSDlgProc);
So, you are using the same dialog proc routine for two different dialog windows? I wonder if this is part of the problem.
Re: Winapi, dialog box procedure problem
srry bout the bodgey code dump, will try post more compilable code tomoz( main project is on work pc, i work alotta night shifts and get time to code in the wee hours of the morning).
Quote: cosmicvoid
*So, you are using the same dialog proc routine for two different dialog windows? I wonder if this is part of the problem.
Well yes atm i am its a bad solution to the problem im having, if i call one of the first 2 procedures for the third dialog box, the box functions as expected. Its only when i call the third procedure that the box will not draw correctly, even if i simply copy/paste the first/second procedure and rename it.
Atm im using the second dialog procedure to open my third dialog box, and using unique case ID's to give it functionality, its working quite well, but i know its wrong and don't understand why im having the issue to begin with
Thanks for taking the time to look it over any way, i will post full code, zipped or other wise tommorow.
(program should run on your pc, however will not function as intended, due to fixed file paths im using for testing.)
Re: Winapi, dialog box procedure problem
Quote:
I can see/click/edit the buttons/editbox's but the box itself doesnt draw.
Usually this happens when dialog procedure returns TRUE by default.
Code:
BOOL CALLBACK DlgProc(HWND hDlg, UINT msg, WPARAM wp, LPARAM lp)
{
. . .
return TRUE; // while FALSE should be here
}
Re: Winapi, dialog box procedure problem
ahh ok, il try that tonight, and let you know how it goes :) thx very much for the tip.
Re: Winapi, dialog box procedure problem
Quote:
Quote:
Usually this happens when dialog procedure returns TRUE by default.
No Luck there, same problem still occuring with changed values.
Code to come, if somone could tell me how to quote and post code like others do would be gr8 lol.
Re: Winapi, dialog box procedure problem
Figured out the codey/quotey thing :)
Ok this is main.c, have gotton rid of main coding, this is skeleton, but same issue still arises when clicking EnterTips on the file menu.
Code:
#include <windows.h>
#include "HeaderMB-guru.h"
#include <stdlib.h>
#include <stdio.h>
#include <direct.h>
#include <limits.h>
/* Declare Windows procedure */
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);
char szClassName[ ] = "Mb Program !";
int WINAPI WinMain (HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nFunsterStil)
{//WinMain() Open
HWND hwnd; /* This is the handle for our window */
MSG messages; /* Here messages to the application are saved */
WNDCLASSEX wincl; /* Data structure for the windowclass */
/* The Window structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */
wincl.style = CS_DBLCLKS; /* Catch double-clicks */
wincl.cbSize = sizeof (WNDCLASSEX);
/* Use default icon and mouse-pointer */
wincl.hIcon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_MYICON));
wincl.hIconSm = (HICON)LoadImage(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_MYICON), IMAGE_ICON, 16, 16, 0);
wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
wincl.lpszMenuName = MAKEINTRESOURCE(IDR_MYMENU); /* No menu */
wincl.cbClsExtra = 0; /* No extra bytes after the window class */
wincl.cbWndExtra = 0; /* structure or the window instance */
/* Use Windows's default color as the background of the window */
wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
/* Register the window class, and if it fails quit the program */
if (!RegisterClassEx (&wincl))
return 0;
/* create the program window*/
hwnd = CreateWindowEx (
WS_EX_DLGMODALFRAME, /*Specifies the extended window style of the window being created*/
szClassName, /* Classname */
"MB TIPPIN", /* Title Text */
WS_OVERLAPPEDWINDOW, /* style - default window */
200, /* X pos */
200, /* Y pos */
544, /* The programs width */
375, /* and height in pixels */
HWND_DESKTOP, /* The window is a child-window to desktop */
NULL, /* No menu */
hThisInstance, /* Program Instance handler */
NULL /* No Window Creation data */
);
/* Make the window visible on the screen */
ShowWindow (hwnd, nFunsterStil);
/* Run the message loop. It will run until GetMessage() returns 0 */
while (GetMessage (&messages, NULL, 0, 0))
{ //While Open
/* Translate virtual-key messages into character messages */
TranslateMessage(&messages);
/* Send message to WindowProcedure */
DispatchMessage(&messages);
}//While Close
/* The program return-value is 0 - The value that PostQuitMessage() gave */
return messages.wParam;
}// WinMain() Close
BOOL CALLBACK ENTERTIPSDlgProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam)
{//open TipsDlgProc
switch(Message)
{//open Switch
case WM_INITDIALOG:
{
return FALSE;
}
case WM_COMMAND:
{//wm command open
switch(LOWORD(wParam))
{// switch LOWORD open
case ID_QUIT:
{
EndDialog(hwnd, IDOK);
break;
}
case IDC_SET: // Button Set
{ // case gSet Open
return TRUE;
//*******************************************************************************
}
case IDC_ACCEPT:
{// accept open
}// id accept close
}// switch(loword) close
}// wm command close
default:
return FALSE;
}// switch message close
return TRUE;
}// TipsDlgProc close
/**********************DIALOG BOX PROCEDURE For NEW PLAYER DIALOG BOX *********************/
BOOL CALLBACK NewDlgProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam)
{//NewDlgProc Open
switch(Message)
{//switch(message) open
case WM_INITDIALOG:
return FALSE;
case WM_COMMAND:
{ // WM_COMMAND open
switch(LOWORD(wParam))
{ //switch (LOWORD(wParam) open
case IDOK:
EndDialog(hwnd, IDOK);
break;
case ID_QUIT:
EndDialog(hwnd, ID_QUIT);
break;
case ID_CREATE_PLAYER: // **********CREATE PLAYER ***********************
{ //id create_PLAYER open
} /* ID_CREATE_PLAYER CLOSE */ //*******CREATE PLAYER CLOSE ***********//
break; //break for create_player
} // Switch(loword(wParam)) Close
} /* WM_Command Close */
break;
default:
return FALSE;
} /* Switch Statement Close */
return TRUE;
} //newDlgProc() Close
BOOL CALLBACK ResultsDlgProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam)
{//NewDlgProc Open
switch(Message)
{//switch(message) open
case WM_INITDIALOG:
return FALSE;
case WM_COMMAND:
{ // WM_COMMAND open
switch(LOWORD(wParam))
{ //switch (LOWORD(wParam) open
case IDC_ACCEPT:
EndDialog(hwnd, IDOK);
}
}
}
}
LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{//WindowProcedure() open
switch (message) /* handle the messages */
{ // Switch Open
case WM_DESTROY:
{
PostQuitMessage (0); /* send a WM_QUIT to the message queue */
break;
}
// ******* START WM_COMMAND ***************************************WM_COMMAND*********
case WM_COMMAND:
{ //WM_COMMAND Open
switch(LOWORD(wParam))
{//Switch(LOWORD(wParam)) open
case ID_FILE_EXIT: // exit check and exit...
if((MessageBox(hwnd, "Are you Sure you want to quit?","Attention",
MB_YESNO | MB_ICONEXCLAMATION) ==IDNO))
return DefWindowProc(hwnd, message, wParam, lParam);
else PostQuitMessage (0);
break;
case ID_FILE_NEW:
{//ID_FILE_NEW open
DialogBox(GetModuleHandle(NULL),
MAKEINTRESOURCE(IDD_NEW), hwnd, NewDlgProc);
break;
} /* ID_FILE_NEW CLOSE */
case ID_FILE_ENTERTIPS:
{ //ID-FILE_ENTERTIPS open
DialogBox(GetModuleHandle(NULL),
MAKEINTRESOURCE(IDD_ENTERTIPS), hwnd, ENTERTIPSDlgProc);
break;
} // ID_FILE_ENTER TIPS CLOSE
case ID_FILE_ENTER_RESULTS:
{
DialogBox(GetModuleHandle(NULL),
MAKEINTRESOURCE(IDD_ENTER_RESULTS), hwnd, ResultsDlgProc);
break;
}
}/* WM_command Switch Bracket Close */
} /* Wm_command Bracket Close*/
default: /* Default for WindowProcedure() Switch */
return DefWindowProc (hwnd, message, wParam, lParam);
} /* WindowProcedure() Switch(message) bracket Close*/
/**********************END WM_COMMAND FOR MAIN WINDOW **************************************/
return 0;
} /*WindowProcedure Bracket Close*/
This is header i save and #include it as "HeaderMB-guru.h"
Code:
#include <windows.h>
// Menu's
#define IDR_MYMENU 101
// icons
#define IDI_MYICON 102
// menu items
#define ID_FILE_EXIT 103
#define ID_FILE_NEW 104
#define ID_FILE_FINDPLAYER 105
#define ID_FILE_ENTERTIPS 106
#define ID_HELP_ERROR_MESSAGES 107
#define ID_HELP_GENERAL 108
// Crontols
#define IDC_EDITBOX 201
#define IDC_EDITBOX2 202
#define IDC_EDITBOX3 203
#define IDC_EDITBOX4 204
#define IDC_ENTER 2111
#define IDD_ENTERTIPS 205
#define ID_FILE_ENTER_RESULTS 111
#define IDC_SET 112
#define IDC_CONFIRM 116
#define ID_OK 107
#define ID_CANCEL 108
#define ID_CREATE_PLAYER 109
#define ID_QUIT 110
#define IDC_ACCEPT 140
#define IDC_EDITBOX5 141
#define IDC_WEEKNUMBER 142
#define IDC_GAMEBOX1 143
#define IDC_GAMEBOX2 144
#define IDC_GAMEBOX3 145
#define IDC_GAMEBOX4 146
#define IDC_GAMEBOX5 147
#define IDC_GAMEBOX6 148
#define IDC_GAMEBOX7 149
#define IDC_GAMEBOX8 150
#define IDC_GAMEBOX9 151
// variables
#define IDC_SHOWNAME 114
#define IDC_SHOWID 115
// dialogs
#define IDD_ENTER_WEEK 206
#define IDD_NEW 207
#define IDD_ENTER_RESULTS 208
#define IDC_STATIC -1
This is rc file
Code:
#include <windows.h>
#include "HeaderMB-guru.h"
//**********************************************************************************
IDI_MYICON ICON "C:\\dev-cpp\\icons\\crazy.ico" // icon for main app
//***********************************************************************************
IDD_NEW DIALOG 0, 0, 239, 66 // ID = IDD_NEW TYPE = Dialog box
CAPTION "New Player Rego" // diaglog box name
FONT 12, "MS Sans Sherri" //font and text type
BEGIN
CTEXT "Player Name:", IDC_STATIC, 10,29,90,14 // text in dialog box
EDITTEXT IDC_EDITBOX, 80,24,90,14, ES_AUTOHSCROLL // edit box for dialog box
DEFPUSHBUTTON "Create Player", ID_CREATE_PLAYER,174,24,50,14 // create button for dialog box
PUSHBUTTON "Quit", ID_QUIT, 174,45,50,14 // quit button for dialog box
END
//***********************************************************************************
IDD_ENTERTIPS DIALOG 0, 0, 259,100
CAPTION "Enter Tips!" // dialog box name
FONT 8, "MS Sans Sherri" //font and text type
BEGIN
CTEXT "Week no ", IDC_STATIC, 7,10, 30,14
EDITTEXT IDC_EDITBOX3, 40,5, 30,14, ES_AUTOHSCROLL
CTEXT "User ID", IDC_STATIC, 10/*left*/,25/*top*/, 30/*width*/,14/*height*/
EDITTEXT IDC_EDITBOX2, 40,22 , 30,14, ES_AUTOHSCROLL
CTEXT "Tips", IDC_STATIC, 10,38,30,14
EDITTEXT IDC_EDITBOX4, 40,38,40,14, ES_AUTOHSCROLL
CTEXT "Name:", IDC_STATIC, 10,55,30,14
CTEXT " ", IDC_SHOWNAME, 40,55,30,14
DEFPUSHBUTTON "Set",IDC_SET, 90,38 , 50,14
PUSHBUTTON "Confirm", IDC_CONFIRM, 80,70, 70,14, WS_DISABLED
PUSHBUTTON "Quit",ID_QUIT, 190,80,50,14 // quit button for dialog box
END
//******************************************************************************
IDD_ENTER_RESULTS DIALOG 0,0,259,100
CAPTION "Enter Results"
FONT 8, "MS Sans Sherri" //font and text type
BEGIN
CTEXT "HOME TEAM WIN = 1", IDC_STATIC, 170,10,80,14
CTEXT "AWAY TEAM WIN = 2", IDC_STATIC, 170,20,80,14
CTEXT "Game", IDC_STATIC, 10,35,30,14
CTEXT "G1", IDC_STATIC, 40,20,15,14
EDITTEXT IDC_GAMEBOX1, 40,35,15,14, ES_AUTOHSCROLL
CTEXT "G2", IDC_STATIC, 65,20,15,14
EDITTEXT IDC_GAMEBOX2, 65,35,15,14, ES_AUTOHSCROLL
CTEXT "G3", IDC_STATIC, 90,20,15,14
EDITTEXT IDC_GAMEBOX3, 90,35,15,14, ES_AUTOHSCROLL
CTEXT "G4", IDC_STATIC, 115,20,15,14
EDITTEXT IDC_GAMEBOX4, 115,35,15,14, ES_AUTOHSCROLL
CTEXT "G5", IDC_STATIC, 40,55,15,14
EDITTEXT IDC_GAMEBOX5, 40,70,15,14, ES_AUTOHSCROLL
CTEXT "G6", IDC_STATIC, 65,55,15,14
EDITTEXT IDC_GAMEBOX6, 65,70,15,14, ES_AUTOHSCROLL
CTEXT "G7", IDC_STATIC, 90,55,15,14
EDITTEXT IDC_GAMEBOX7, 90,70,15,14, ES_AUTOHSCROLL
CTEXT "G8", IDC_STATIC, 115,55,15,14
EDITTEXT IDC_GAMEBOX8, 115,70,15,14, ES_AUTOHSCROLL
CTEXT "G9", IDC_STATIC, 140,55,15,14
EDITTEXT IDC_GAMEBOX9, 140,70,15,14, ES_AUTOHSCROLL
DEFPUSHBUTTON "Accept", IDC_ACCEPT, 200,60,50,14
CTEXT "Week", IDC_WEEKNUMBER, 20,5,20,14
EDITTEXT IDC_EDITBOX5, 40,5,20,14, ES_AUTOHSCROLL
PUSHBUTTON "Quit", ID_QUIT, 200,80,50,14
END
//******************************************************************************
IDR_MYMENU MENU // menu for main app
BEGIN
POPUP "&File"
// file is what you see on the main tool bar
BEGIN
MENUITEM "New Player", ID_FILE_NEW //{ sub menu items for under FILE in toolbar
MENUITEM "Enter Tips", ID_FILE_ENTERTIPS
MENUITEM "Enter Results", ID_FILE_ENTER_RESULTS
MENUITEM "E&xit", ID_FILE_EXIT //{
END
POPUP "HELP"
BEGIN
MENUITEM "General", ID_HELP_GENERAL
MENUITEM "Error Messages", ID_HELP_ERROR_MESSAGES
END
END
Re: Winapi, dialog box procedure problem
Would like to again thank everyone who is/has taking/taken the time to look at this problem that is driving me nuts.
Im new to winapi and C (my first languages). Self taught and relise im doing alot of things incorrectly, but any problem i have i tend to google and figure out by my self, but this issue just baffles me,.
i dnt understand why 2 dialog procedures work 100% perfectly fine and the third screws up :/
Thanks again, michael
Re: Winapi, dialog box procedure problem
Quote:
No Luck there, same problem still occuring with changed values.
Of course no luck, as you changed nothing.
Code:
BOOL CALLBACK ResultsDlgProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam)
{//NewDlgProc Open
switch(Message)
{//switch(message) open
case WM_INITDIALOG:
return FALSE;
case WM_COMMAND:
{ // WM_COMMAND open
switch(LOWORD(wParam))
{ //switch (LOWORD(wParam) open
case IDC_ACCEPT:
EndDialog(hwnd, IDOK);
}
}
}
return FALSE;
}
Re: Winapi, dialog box procedure problem
... <<<iddiot for not reading igor's post properly :)
Re: Winapi, dialog box procedure problem
FIXED! Thank you Igor Vartanov, i should have read more carefully, when you worte "Returns True by Default", changed and now working !
TYVM :)
Sorry for stuffing up such good advice :)
Truely apreciate it .
Michael