Originally Posted by
Lindley
OpenGL may not be ideally suited to ray tracing, unless you're specifically attempting to do ray tracing on the GPU (which is a relatively new area of research made possibly by recent GPGPU language developments). For standard ray tracing algorithms, the only thing you need the GPU to do is display the computed image; most computation, particularly for student projects, will be done on the CPU. Simply displaying an image can be done much more easily with something like HighGUI than via GLUT/OpenGL.