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video edit in c++
Hello,
I'd appreciate your suggestions about this drafted application for video editing. It is just the first idea, it is (barely) working but can be improved a lot! Find the code attached below. The main goal is to play an avi, averlap an annotation/image and save the new avi.
Thank you very much for your help and comments :-)
http://pastebin.com/f76e663e6
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Re: video edit in c++
Just some clarification...
The first issue I noticed is related to the size of the new edited avi saved, that is too big as compared to the original one. I assume that is due to some wrong settings in my code. But also anything else about performance and quality is welcome! :-)
A second question I would ask is about overlapping an image on the bitmaps of the api. In my code the avi is played and recaptured one bitmap at a time. I wonder whether you could directly overlap an image on the bitmaps without playing/recapturing.
Eventually a third point could be the use of better library than shlwapi.lib or different avi_utils...
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Re: video edit in c++
[QUOTE=giulio8;1881689]Just some clarification...
A second question I would ask is about overlapping an image on the bitmaps. In my code the avi is played and recaptured one bitmap at a time. I wonder whether you could directly overlap an image on the bitmaps without playing/recapturing.
QUOTE]
Maybe I have understood, I can use:
Graphics.FromImage(bitmap);
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graphic.DrawLine... etc.