It has to do with the efficency of how the food is spent. If this stat is high, your creature consumes less food for each action it takes.
Originally posted by galathaea
Power points allocated to "food consumption." This one is a bit unclear to me, but I guess it has to do with effiency of life point use?
A square that is partially visible should be all visible, but blocking still occurs. I'll draw some pictures of this to illustrate my point.
How does scanning get blocked by obstacles in the adjacent three squares (ie. do diagonal obstacles block only the furthest diagonal or also the square next -- for hiding around the corner type things -- and does an obstacle directly head block scanning of 1, 3, or 5 squares in the back)?
Yes, but if you run out of food, your creature is dead (since it can't do any more moves).
Food is only used for the turn mechanism and not to regenerate life. Is this correct?
I don't think that this would be a good idea, since it's more logical that your creature has to be balanced enough to survive all kinds of foes. Otherwise you could figure out where an opponent is, allocate every stat point in strength and slay him from behind in one turn.
Is it possibly to dynamically reconfigure your creatures power point distribution among its first four state members (possibly consuming food)?
I want to avoid 'winning combinations'. There sure are some combinations of stats that will make more sense than others, but I hope that we manage to have a balanced enough system so that wildely different creatures and approaches have a chance of winning.
*** and galathaea gets crushed by a giant chicken foot ***
*** galathaea pulls out a golden morph-o-ray and turns all other creatures into gigantic chickens ***