How to Activate WM_CHAR Message with Edit Box (from DIALOG)
I try to build one application as following:
The Main Window With Window Class = CLASS1 ; and With Window Proc =wnproc()
Then I create a dialog (Child window) By Using Function : CreateDialog(..,..,..) with window proc = wndProcDlg().
Then I add one Edit Box Class inside the dialog;
My Problem is when I add WM_CHAR inside window Proc of Dialog , It is not working!!??
Then I do not know how can I manage the character that I want to let user add inside Edit Box ;
I want to add in Edit box only 5 Digit with floating point (Example : 33.25)
Kindly see the code and Help
Code:
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Design RC Rectangle Section as Per ACI 318-11 Code
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#include "stdafx.h"
#include "Win32Project11.h"
#include <string>
#include <math.h>
#include <wchar.h>
//#include <stdlib.h>
#define MAX_LOADSTRING 100
// Global Variables:
HINSTANCE hInst; // current instance
TCHAR szTitle[MAX_LOADSTRING]; // The title bar text
TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name
static HWND hdlgmodeles;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Globale Variable Define Concrete Section ~~~~~~~~~~~~~~~~~~
int Width ; // Width of Section
int Height ; // Height of Section
int fc ; // Strength of concrete ACI code
int Fy ; // Strength of Reinforcemnt ACI code
double Mu ; // Moment Mu of Load
double Qu ; // Shear Strngth
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Forward declarations of functions included in this code module: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);//wind Proc of Main Window
INT_PTR CALLBACK wndprocDesign(HWND, UINT, WPARAM, LPARAM);//Wind Proc of Dlg
int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPTSTR lpCmdLine,
_In_ int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// TODO: Place code here.
MSG msg;
HACCEL hAccelTable;
// Initialize global strings
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_WIN32PROJECT11, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// Perform application initialization:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_WIN32PROJECT11));
// Main message loop:
while (GetMessage(&msg, NULL, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
}
return (int) msg.wParam;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~`
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_WIN32PROJECT11));
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = MAKEINTRESOURCE(IDC_WIN32PROJECT11);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
return RegisterClassEx(&wcex);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;
hInst = hInstance; // Store instance handle in our global variable
hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, hInstance, NULL) ;
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wind Proc of Main Window Class
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;
//SendMessage(hWnd,IDM_ABOUT,0,0);
switch (message)
{
case WM_KEYDOWN:
case WM_KEYUP:
case WM_CHAR:
int a;
a= wParam;
break;
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_PAINT:
if (hdlgmodeles ==NULL)
{
hdlgmodeles= CreateDialog(hInst,MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, wndprocDesign);
ShowWindow(hdlgmodeles,SW_SHOW);
}
hdc = BeginPaint(hWnd, &ps);
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~~~~WndProc for Dialog Box ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOOL CALLBACK wndprocDesign(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
int iD;iD=GetDlgCtrlID(hDlg);
// SendDlgItemMessageA(hDlg,EDIT_HEIGHT,ES_CENTER,wParam,lParam);
return (INT_PTR)TRUE;
case WM_CHAR:
/// Here is problem WM_CHAR NOT WORKING ??!!!
break;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
TCHAR txtHeight[10] ; // Get Height from Text Box TCHAR txtWidth [10] ; // Get Width from Text Box
TCHAR txtFc[10] ; // Get fc from Text Box
TCHAR txtFy[10] ; // Get Fy from Text Box
TCHAR txtMu[10] ; // Get Mu from Text Box
TCHAR txtQu[10] ; // Get Qu from Text Box
GetDlgItemText(hDlg,EDIT_HEIGHT,txtHeight,10); //
GetDlgItemText(hDlg,EDIT_WIDTH,txtWidth, 10); //
GetDlgItemText(hDlg,EDIT_Fc,txtFc, 10); // G
GetDlgItemText(hDlg,EDIT_Fy,txtFy, 10); // G
GetDlgItemText(hDlg,EDIT_Mu,txtMu, 10); //
GetDlgItemText(hDlg,EDIT_Qu,txtQu, 10); //
Height = _wtof(txtHeight); // To convert TCHAR to // /
Width = _wtof(txtWidth ); // To convert TCHAR
fc = _wtof(txtFc );
Fy = _wtof(txtFy );
Mu = _wtof(txtMu );
Qu = _wtof(txtQu );
return (INT_PTR)TRUE;
}
break;
}
return 0;
}
Re: How to Activate WM_CHAR Message with Edit Box (from DIALOG)
I got solution for first problem
To Set the no of Char in Edit Box Use this Function;
SendDlgItemMessageA(hDlg,EDIT_BOX1,EM_LIMITTEXT,4,lParam);
Here I Put No of Char of Edit_Box1 as Example wParam = 4 , in this case the Edit Box will recieve only 4 Char
Re: How to Activate WM_CHAR Message with Edit Box (from DIALOG)
I hope Igor , Marc Gregoire and VictorN will provide us a solution for this subject..
My Best Regards
Re: How to Activate WM_CHAR Message with Edit Box (from DIALOG)
It's time to start using MSDN professionally, don't you think that? ;)
WM_CHAR message :
Quote:
Posted to the window with the keyboard focus when a WM_KEYDOWN message is translated by the TranslateMessage function. The WM_CHAR message contains the character code of the key that was pressed.
Dialog window itself almost never gets the focus. So, wrong place for the message handling.
Re: How to Activate WM_CHAR Message with Edit Box (from DIALOG)
Thanks Igor for your perfect answer , But is there any tool to manage the Input Char ,
I Understood that Dialog Box Manage only the the Keyboard interface for Few Keys Only as Example (Enter ,Alt,Space) But not All KeyBoard ...
But My Problem is not solved , is there any solution to manage KeyBorad inputs throw wind Proc of Dialog Box...
Kindly Accept My Best Regards.
Re: How to Activate WM_CHAR Message with Edit Box (from DIALOG)
Re: How to Activate WM_CHAR Message with Edit Box (from DIALOG)
Thanks Victor For your answers , After searching for this subject and as per Igor Answer also ,
Modeles Dialog can not recieve WM_CHAR Message ,
And I can suggest some ideas to manage CHAR ,
1. The User can get data from Edit Box By Using function GetDlgItemText() ,
and then The Program can Check the Inut Char , if it valid ok, if not Valid the Program can send message to user to
input data again
2. The user can use these properties to control the input
as Example , assume there is Dialog with handle hDlg ,
to let user inpit only 6 CHAR in edit box EDIT_Box1 as example the user can use this function:
SendDlgItemMessageA(hDlg,EDIT_Box1,EM_LIMITTEXT,6 ,lParam);
Here we send Message to dialog Box hDlg , the EDIT_Box item will recieve message EM_LIMITTEXT and will put
lParam =6 i.e Edit_Box1 will let user to input 6 Chars in edit Box.
if we want to let EDIT_Box1 recieves only Numbers ,as example 2357 ; we can write this message;
SendDlgItemMessageA(hDlg,EDIT_HEIGHT,ES_NUMBER,wParam,lParam);
Note , We can set this properties also from *.rc File of dialog
3. the 3rd Idea , the programmer can add a set of Buttons
and let user input chars only from these Buttons, as example the Calculator Application,
From this idea , the user has only limited set of chars that he can input to Edit Box..
These are three ideas to Mangae Chars from Dialog Box...
Finally I send my best regards to Igor , and Victor for their helping and answers...
Regards..