Problems on the surface of Hexahedral mesh generation using octree based approach
Hello Every one,
I have written code for an algorithm , which generates hexa hedral mesh using octree based approach. But, the inner mesh is fine. But, on the surface there are some flipovers. I have attached an image of my output with the problem I have talked about in red circles. Could an one be able to tell me how to over come that? Thanking you.Attachment 30877
Re: Problems on the surface of Hexahedral mesh generation using octree based approach
You "overcome" problems by doing something I'm sure you've heard of, and any programmer would do for these problems:
Originally Posted by vermaharish
Debug your code.
What else are we to tell you?