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Type: Posts; User: HavingPhun
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March 16th, 2012, 10:41 AM
Ok thanks. Also I still need to learn alot more about physics and graphics to make it. Also Im starting by making the graphics system with opengl. Do you think I should switch to directx eventually...
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March 14th, 2012, 04:43 PM
I think your right about me starting with something smaller. I dont think im really sure i know what im talking about. Also I didnt mean an object in cpp. But an object such as a ball or a cube, etc....
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February 24th, 2012, 08:10 PM
I do have some code for this but i forgot to grab it so ill have to add it later. I'm working on a game engine... funny its my first real project im doing other than a few other small ones, but i...
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November 2nd, 2011, 06:07 PM
Why would that require that I declare it differently?
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October 31st, 2011, 07:39 PM
Well i am making a game engine and this is one of its utilities it has. So yes it would be called by other things as regular function.
I changed the code a little:
UtilWindow.h:
#ifndef...
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October 31st, 2011, 03:53 PM
So they vector would be
std::vector <bool> keystates[256];
Also how do I let a function with a header take arguments because if i do this.
Reshape.h:
class Reshape
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October 30th, 2011, 05:44 PM
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October 30th, 2011, 05:37 PM
This might help. http://gameprogrammer.com/fractal.html
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October 30th, 2011, 05:31 PM
I am making a shader with opengl with the help of a tut. I know that there are some things wrong with this but can someone help me fix this and also give any tips if you have any.\
Shader.h
...
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October 30th, 2011, 05:21 PM
Ok thanks would I just make a Rendershape class with the public functions in the header and then include that in RenderShape.cpp?
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October 29th, 2011, 11:20 AM
you mean the .cpp part just #include <RenderShape> ?
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October 29th, 2011, 10:26 AM
I made a program with opengl and I keep getting this error:
1>------ Build started: Project: Aiedoo, Configuration: Debug Win32 ------
1> RenderShape.cpp
1> Main.cpp
1> Generating...
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October 28th, 2011, 06:24 PM
It works now. Just had to put glutInit() before everything else like you said.
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October 28th, 2011, 11:51 AM
Can you give me an example of how to use glutMouseFunc() and the arguments it requires?
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October 28th, 2011, 06:07 AM
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October 27th, 2011, 04:47 PM
Ok well i am new to glut, but i only encounter this problem when i add mouse click detection so i don't know why this is happening.
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October 27th, 2011, 03:23 PM
Ok so i have it built and running fine but I have another problem. I have a simple program that creates a window, but if I add mouse click detection it causes and error.
Program:
#include...
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October 26th, 2011, 02:09 PM
Im using windows vista and visual c++ 2010.
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October 25th, 2011, 06:57 PM
But how do I build it myself? I don't know how to build things.
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October 25th, 2011, 02:06 PM
so i don't need lib files? The only reason i wanted them is because the tutorial i was using said to use them. But it is an older tutorial so maybe i dont need them anymore.
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October 24th, 2011, 05:11 PM
Hi im using freeglut 2.6.0 and i cant find the .lib files. Could you help me.
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September 5th, 2011, 02:26 PM
Hi i can make the drag and drop menus with visual c++ but i cant program them is there any tutorials on that? But not video tutorials they dont work on my pc.
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September 5th, 2011, 02:21 PM
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September 4th, 2011, 08:38 AM
I just realised this might be in the wrong section but I use visual C++ for compiling c++ and it makes errors for the way I tried to do it. So how would I do it with that? It has an error where I...
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September 2nd, 2011, 07:21 PM
Hi I already found a tutorial on this but it didnt work. But I am wondering if anyone can tell me how to read text files line by line and determine what they say. Also is it posibble to make a new...
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