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Type: Posts; User: Kuruto

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  1. Replies
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    Sticky: Re: Server and C++ client skeleton code -- BETA

    The camera position needs to be adjusted but I never took the time to correct it.
    If you would happen to know what needs to be changed, please let me know.
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    Sticky: Re: Server and C++ client skeleton code -- BETA

    If I look at the downloaded server app, I can trace back what the colours mean:


    switch( square->getType() )
    {
    case Square::Empty: box->setColor( 1.0f, 1.0f, 0.0f ); break; // Yellow
    ...
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    Sticky: Re: Server and C++ client skeleton code -- BETA

    Serously? Then the 3D part was added. Forgive my brain, it's getting old :o

    I wasn't able to get the start position of the camera right. So you will have to move around in 3D using the mouse...
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    Sticky: Re: Server and C++ client skeleton code -- BETA

    I thought I saw some compiling errors... :ehh:
    I guess that was fixed easily and you have edited your post :thumb:

    Anyway, the "see" part was done after I had posted the client and server. ...
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    Sticky: Re: Server and C++ client skeleton code -- BETA

    As far as I remember correctly the client and the server exchange positions (of clients of corz) and some basic actions.
    So you can connect with two clients to the same server and walk around. I...
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    Sticky: Re: Server and C++ client skeleton code -- BETA

    You are right about this: the project is cool indeed.
    I have made a client and a server application implementing the basics (based on Gabriel's code). And that's about it. Nothing more has been...
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    Sticky: Re: Server and C++ client skeleton code -- BETA

    Me neither :)
    But it's interesting to learn.
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    Sticky: Re: Server and C++ client skeleton code -- BETA

    Correctomundo. I'm the last one who posted, and then nobody ever replied.
    Are you interested?

    K.
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    Re: Online Multiplayer Game

    What kind of game?
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    Catch the WM_CLOSE

    What you should do is catch the WM_CLOSE message from the window, and then send a (user-defined) message (or call a function) to whoever wants to know.
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    Sticky: And here comes the client...

    And here's the client as promised a long time ago also :p
    Just copy it into the same directory as the server, coz it shares the 'CodeWarCommon' directory.

    have phun
    Kurt
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    Sticky: Finally, another attempt

    Here's the server as promised a long time ago :p
    Just copy it into some dir.
    The client must be copied into the same dir, coz it shares the 'CodeWarCommon' directory.

    have phun
    Kurt

    PS: The...
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    .NET indeed

    It is VS.NET indeed, but it's very easy to create a new project.
    Just add all the necessary files, add a button and link it with this code:

    CodeWar m_CodeWar;
    m_CodeWar.initialize( 9, 9, m_Port...
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    I have recently seen a very nice and simple...

    I have recently seen a very nice and simple simulation.
    And I want to change my client into the same thing.
    A framework is still a framework,
    so adding a little sense to it, is more fun :p.
    ...
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    I have posted a skeleton here: Server and C++...

    I have posted a skeleton here: Server and C++ client skeleton code -- BETA
    But it seems that everybody is still on holiday :p.

    In the mean time, I have added some DirectX3D stuff so that you can...
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    Sticky: Second version

    Hi,

    Here's my first attempt.
    I hope you will be able to read it. :eek:
    It's the server-side of the game.
    At the moment only moving forward is possible.
    If the wall is hit, then the client is...
  17. Thread: Evolizer

    by Kuruto
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    Can you help me out?

    Hi,

    Can you check out my last post here. Date is 08-02-2003 12:02 AM.
    Since you have already written an application like this, I hope you can answer my question.

    Thx in advance
    Kurt
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    Sticky: State diagram wanted?

    Wassup developers,

    My server is accepting client connections (socket based) together with client registrations (a struct that is sent). The client may only send when the server says so (turn...
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    Sticky: Another attempt...

    Hi,

    The last post was done on 07-02-2003. Long time ago...

    My love for this kind of game started when M$ introduced that .NET terrarium. But since .NET was new (and thus difficult), I just...
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