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Type: Posts; User: exiledgolem
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January 14th, 2011, 09:34 PM
Well since I'm 22, as a kid my dad introduced me to a game called Sanatarium like from 1999. Amazing amazing amazing game. Very very akward, disturbing game with great atmosphere at the time. I...
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January 14th, 2011, 07:27 PM
I have a couple questions starting off on something for my wife.
First my background though.
I have taken multiple web design classes. Never really used asp.net before. I have a pretty good...
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December 3rd, 2009, 08:29 PM
Actually Paul I was able to fix my problem without the use of returning a container (thankfully).
I reread my logic a million times and I guess I was just going about it wrong. I finally came up...
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November 28th, 2009, 03:16 PM
Thank you for the great advice. I was thinking this, and it's not REALLY tightly integrated with it. I actually plan to move all the classes to header's and make just an input header to seperate...
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November 28th, 2009, 12:15 AM
Yeah, I implemented it. It helped a lot. Thanks for the advice. I've come into another problem though. Streams.. gosh those streams.. just getting correct input.. I've finally got it down.. but I...
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November 26th, 2009, 01:05 AM
Well everyone.. I'm FINALLY FINALLY FINALLLyyyyy finished with the whole program.
There are a lot of improvements I'm going to make to it.
But the program is finally functional and error prone....
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November 25th, 2009, 10:09 AM
It was originally done using popback and I only found out I made more problems by doing with popfront etc, so I changed it back last night. You're right about the vector, but I could only use a...
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November 24th, 2009, 09:23 PM
yeah I thought I was going crazy there for a second...
I actually deleted my modified shuffle routine ... and tried random_shuffle again.. to no avail ...
it was like.. NOOOO OMG >__________<...
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November 24th, 2009, 09:05 PM
UGH, I FORGOT... I feel so dumb. BTW, I JUST figured out my problem... I forgot the erase function.. when you say i = ***.erase(blah), it automatically moves the iterator to the next position... so I...
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November 24th, 2009, 07:26 PM
Thanks for the comments.
As for the random_shuffle routine... I use lists, and it's not available for lists? Unless I'm just missing it when I type in Deck.Contents....it's just not there.. You...
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November 24th, 2009, 01:11 PM
thank you all , I found out it was such a simple fix
before code..
void Player::PickupCards(const int NumberOfCards) // pickup a certain amount of cards from our global deck
{
...
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November 24th, 2009, 12:25 PM
Well... long story short I had another thread about a month ago ? maybe a little later.. I went through the design process like.. 10 times and now I think I finally have my final design pretty pat.. ...
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October 23rd, 2009, 09:52 AM
well actually monarch I didn't even know what an iterator was ... I've heard of them, I didn't know they were pretty much standard now for everything you do. Yes, you did mention from the back, and...
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October 22nd, 2009, 11:19 PM
yeah, I was mainly just saying it for the sake of the people who have been following all along. I'm suprised none of you mentioned that sooner. I know you said there were more mistakes, but nothing...
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October 22nd, 2009, 09:08 PM
for ANYONE thinking about using vectors, and using them to insert and erase data constantly, I suggest you using a list instead.... it seems like I found the new bug out in my code. Taken directly...
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October 21st, 2009, 10:22 AM
Thanks GNiewerth! VERY helpful...
I'm going to need to take a closer look at it to understand it a little better.
I'm guessing I'm confused on the struct constuctor? I'm guessing that is what it...
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October 20th, 2009, 01:02 PM
thank you for your suggestion, I've made a lot of fixes to the program
and that would be awesome help, if you could provide an example of that operator that would be awesome... I'll probably end up...
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October 19th, 2009, 04:08 PM
THanks again for your help, I didn't know the bloodshed IDE was out of date...
I'll come back if I have any questions, I'm going to try to rework most the algorithms
to include some of your...
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October 19th, 2009, 10:04 AM
thanks for all the wonderful suggestions, but my main problem wasn't with the simplifying of the code, even though I did ask for help
I was more curious as to why the program was crashing, I...
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October 18th, 2009, 10:03 AM
Seems like there is a bug in it, and I can't really find out where. I'm not even sure if my algorithms are the best way of going about things but any help would be awesome.
It seems like my bug...
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