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Type: Posts; User: nolxev
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February 20th, 2007, 01:39 PM
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February 20th, 2007, 01:38 PM
If there is not a public file format documentation, find if exist a tool that export that data to ASCII format. See if the following can help you:
http://lithography.qarchive.org
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February 20th, 2007, 01:32 PM
I remember a tool called Deep Exploration...
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February 20th, 2007, 01:27 PM
Does someone use asset management tools, profiling and other tools?
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December 31st, 2006, 09:17 AM
LinusT once said: "..... I have a BMW and it needs gasoline"
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December 31st, 2006, 09:16 AM
Recently Quake 4, Prey and AOE 3. I want play Gears of War, it's an amazing game.
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November 23rd, 2006, 09:45 AM
The web is full of source code sample, search google.
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November 21st, 2006, 06:57 AM
What's imagen->imageData? If it's always the same texture you must call it within the initialization function and not every frame.
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November 13th, 2006, 10:20 AM
I don't know how OCV works, I have never used it. Of course you can have multiple OpenGL windows. OGL link a rendering context to each window's device context, thus the OGL calls will redirect to...
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November 12th, 2006, 06:57 PM
If you want to draw something in the image you should use PhotoShop, OGL can't interact with other windows that aren't OGL ones, or if the application uses OGL for drawing maybe you can write a...
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November 12th, 2006, 09:03 AM
As Mitsukai said you can manipulate the pixels array of the image. If you do not want to see the image you can draw it at XY(-10000,-10000) and then read the pixels since glReadPixels need pixels...
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November 10th, 2006, 02:59 PM
This might help you:
http://www.robthebloke.org/opengl_examples/screengrab.zip
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November 6th, 2006, 09:34 AM
Where have you read it? G70 architecture is derived from NV40, maybe they brought behind something...
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October 31st, 2006, 07:49 AM
Check "SetConsoleTextAttribute", it can be used to change text color.
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September 28th, 2006, 08:42 AM
This is good but is a eye-killer, draw a button with PaintShop and use that texture as button, it's better.
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September 28th, 2006, 08:41 AM
I do not understand your code, what's that Draw(x, y)? What are x and y in that function? The center of draw? Anyway, try to call glLoadIdentity at the beginning of every shape.draw() and remove that...
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September 25th, 2006, 06:21 AM
https://java3d.dev.java.net
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September 11th, 2006, 12:08 PM
Take a look at DirectX SDK.
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September 11th, 2006, 12:06 PM
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September 11th, 2006, 04:24 AM
Why do you need to clear the screen? The buffers are swapped a lot of time in one second.
This can help you:
http://www.lighthouse3d.com/opengl/glut
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September 8th, 2006, 11:34 AM
Yves is right, I think your list is too much long, if you're not studying to implement new algorithms, analize them, solve math problems with innovative algorithms like Dr. Knuth did with "The art of...
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September 7th, 2006, 04:48 AM
Editors exist to semplify the life, imagine to create a monster by specify each vertex manually, it's impossible. Within the engine are implemented the algorithms to load and display levels,...
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August 29th, 2006, 04:43 PM
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August 29th, 2006, 04:35 AM
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August 26th, 2006, 09:04 AM
Do not forget SourceForge:
http://sourceforge.net/softwaremap/trove_list.php?form_cat=109
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