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Type: Posts; User: zorro59
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June 22nd, 2010, 02:07 PM
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June 22nd, 2010, 01:27 PM
Without any other library like gdi+. The aplication is designed for windows mobile
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June 22nd, 2010, 09:28 AM
Yes,that is what i am trying. MSDN was very confuse, and i tought that the function saveDC it saves the capture of the window. An example of that different thing? :D
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June 21st, 2010, 04:33 PM
I need to save the image, am a bmp for example. I dont want to use GetPixel.
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June 21st, 2010, 03:47 PM
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hwnd, &ps);
if (current_sel == 1) {
if (saved == false)
{
reg = SaveDC(hdc);//salvez status, inainte de...
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June 21st, 2010, 04:20 AM
Edit now the window is erased, but i lose all the drawing =))
The problem is with savedc / restoredc. Save dc returns 0.
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June 21st, 2010, 03:28 AM
Hello everyone!
My problem is this:
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(imagine_aux, &ps);
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Thank you for help, here is the code that worked:
#include "stdafx.h"
#include <iostream>
#include <string>
#include <sstream>
#include <fstream>
using std::ifstream;
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@Lindley
Thanks for your quick message, I found out that std::string doesnt work with strtok.......Any example of conversion(I have no idea) ???
This works:
#include "stdafx.h"
#include...
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Sorry about code tags........
Sorry, but I'll have to do mare reasearch regarding std::string ( what is the difference?).
Here is the code now:
#include "stdafx.h"
#include <iostream>
#include...
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I dont know how good you are going to undestand me:
I made an encryption program. It uses space between 2 letteres. Now I want to use the generated string and read every word at a time and convert...
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Thanks for the info!
This is the code I have now:
#include <cstdlib>
#include <iostream>
#include <windows.h>
// project >> project options >> include libwinmm don't forget to include that...
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I need help with checking if right or left mouse was pressed.
Here is the code I have so far....
#include <cstdlib>
#include <iostream>
#include <windows.h>
#include <mmsystem.h>
#include...
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