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Type: Posts; User: supahamster
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October 13th, 2009, 04:20 PM
Okay, thanks. I have already installed code::blocks but I haven't really looked into it yet. From the looks of it, however, I'll be using that.
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October 13th, 2009, 03:44 PM
I am a moderately experienced c++ programmer (I have about a year of experience working individually), and I have recently started using Ubuntu.
My first question is: What is the best Ubuntu...
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June 10th, 2009, 02:57 PM
I want to undertake a project for my own learning. What I want to do is to make a calculator (I'm using VC++ 2008 by the way) that will use booleans to do the calculations (to 'simulate' bits in an...
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Thanks everyone, this has been very useful. Originally, I thought that simply using the variable name again would suffice but I had been making 2 assumptions:
1. small-scale programs vs. 100+...
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I am a self-taught c++ (beginner?) I have been programming for a couple of months.
I have seen, in tutorials and the such, many uses of pointers. I understand basically what they do, etc. but do...
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Thanks.
When I install directX will it put the header where VC++ can find it?
Also, you say that the two are 'analogous.' Does that mean that the functions are identical, or that they functionally...
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I have tried to get some sort of graphics programming to work on my computer and it hasn't worked. I downloaded Dark GDK the Game Creators from Microsoft, but when I tried it, the header compiled...
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This can only be a problem, however, if the matrix is declared one way and then you try to access outside of its declaration. As you may notice, my declarations are currently
matrix[10][10]
...
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My problem was not with indexing, it was with switching x and y. If you notice in how I fixed the problem, I had to make the test if (cx==y...). There was no problem with the array indexes; if you...
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Solved it! And I hate how simple it was.
if(cx+e != x && cy+i != y)
Had to be:
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I found that, after I fixed the syntax error (blame Game Maker for that one, they allow you to do something like "if(x=2)" in their scripting), the function almost works correctly. To be more...
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As I stated in the previous post: I have looked through the code several times, and I cannot spot the problem. I think it may be a logical error, but as far as I can tell, there is none. Seeing as...
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I did not step through it with the debugger because to look at every loop I would have to click the button many times (to be exact 9x9x9x10 at the smallest, or more depending on the loop) and look at...
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Sorry for the double-post, but I need to bump this because of the new information.
Okay. smatrix is now correct (at least I think it is--haven't tested completely, but it should be).
The new...
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Is the maze constant or does it have to randomly generate one, and similarily, does the mouse follow a certain path or do you have to write a function for it to solve the maze?
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It can't find "d3dx9.h" and including windows.h doesn't help.
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I did say what the problem is; it's that smatrix is incorrect. And also, I am not on my home computer now, so I am unable to test if alanjhd08 is right, but that should do it.
I hope this will...
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This isn't very helpful so far... Which either means the code I have is fine, or that people just aren't finding it, either of which mean I have to go back and do MORE troubleshooting.
If anyone...
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I have tried to get some sort of graphics programming to work on my computer and it hasn't worked. I downloaded Dark GDK the Game Creators from Microsoft, but when I tried it, the header compiled...
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I know this. I just made it start at 1 for my own purposes, and it is uniform throughout. The only disadvantage is a little bit of wasted space, but that is not the problem, because as I said...
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I wrote something to solve sudoku puzzles as practice in c++.
The basic idea is that there is a secondary matrix (called smatrix) that is 3-dimensional. I think of it as layers of 2-dimensional...
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