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December 29th, 2005, 11:40 AM
Thanks Kirants that's what I Thought ^^
Thx for the links Andreas I'll check them out..
Btw, (Before I've checked the links, can I use multithreading with VB?)
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December 27th, 2005, 07:23 PM
Im quite new to programming and just recently heard about this called multi-threading. I've gotten the impression that it's something like many things that can be done at the same time, correct? (How...
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January 9th, 2005, 04:15 PM
You mean like choose random numbers and it dsoesn't matter if you get two of the same number?
you could probably use something like this:
Dim lottery() As Integer
Private Sub Command1_Click()...
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January 9th, 2005, 04:08 PM
Okay, but lets say, I want to check for keyboard input all the time, but when I'have done something, I don't want it to happen again for a set time, like a cooldown time for a bazóoka or...
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January 9th, 2005, 02:42 PM
Well yah probably not, thanks, I'll just know when I make an exe then ^^
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January 9th, 2005, 02:15 PM
The name is Picture, but maybe picture is an illegal name, I'll try to change it...
EDIT: Yay it works now =)
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January 9th, 2005, 02:12 PM
Hi, I'm using GetASyncKeyState API to get my keyboard input.
But the weird thing is, if I press a button, before I start my project, and then start the project (after releasing the key), then the...
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January 9th, 2005, 11:39 AM
Is it even possible to blit to a picture?
Because when I try to use this line of code:
BitBlt Picture.hdc, 0, 0, 200, 400, BackBuffer, 0, 0, vbSrcCopy
I get this error message:
Object...
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January 9th, 2005, 08:31 AM
Yep, and shouldn't need to use the nlucky variable either, or maybe it's faster in someway I don't understand? Because you could just use:
lottery(ncount) = Int((59 * Rnd) + 1)
instead of the...
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January 9th, 2005, 07:31 AM
Lol yeah, thanks for the help, I have no idea why I didn't think of setting the Keycheck outside the if statement :P ^^
Yeah I know about the thing moving at a speed / second, or what o say, but...
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January 8th, 2005, 04:49 PM
Well I have no how to make a gameloop and use GetTickCount to set it at a certain FPS, but now I want to make a loop, and have different things happen at different intervals, well I can explain what...
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January 8th, 2005, 04:34 PM
Aha okay, thx than I know ^^, BTW what is a variant?
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January 8th, 2005, 05:48 AM
But I've tried that and it doesn't work =(...
Because I don't even get that error anymore that they has to be defined in the publiv module.
EDIT: lol now it works, I had to put all my other...
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January 8th, 2005, 05:39 AM
I just mean like you said, a 3x3 array, then that block ####, wouldn't fit in such an array, but that doesn't matter 'cause I'm doing it a different way now... :)
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January 7th, 2005, 08:09 PM
Well i'm wondering if this is possible?
Because in tetris game I'm working on, I wnat to send 4 UDTs as args which holds X and Y position. But it seems as it wont work.
First VB said that I...
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January 7th, 2005, 06:28 PM
No I don't think I will be using an array, because also, I can't store the
####
block in such an array.
I think I will amke for blocks, dimed as :
dim pos1, pos2, pos3, pos4 as Position
...
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January 7th, 2005, 11:43 AM
You mean you would likt o know if it is a byte a long or double for example?
well maybe you could do something like this:
If IsNumeric(Text1) Then
If Int(Text1) = text1 then
If...
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January 7th, 2005, 07:32 AM
HairyMonkeyMan wrote:
If Not IsNumberic(Text1) Then
MsgBox "Text1 contains a string"
End If
Isn't that what you want?
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January 6th, 2005, 09:33 AM
Wow, Thanks Cjard for your reply, it's really helping me ^^, I've read it now for an hour or so :P to try to get everything, but I still have some questions
I understand the formula is disturbed,...
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January 6th, 2005, 06:01 AM
Well I still don't really know what you are trying to say since my projects is going on fine and all...
But I guess I'm using BA now to save my mapArray, and I don't see why I should use RA? What's...
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January 5th, 2005, 06:56 PM
Wow I thought this thread was dead :P
What is Random Access method?
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January 5th, 2005, 09:19 AM
Yay okay thanks, sounds good =)...
Yeah I already have that api guide, I have translated it into swedish too ;)
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January 4th, 2005, 06:13 PM
By paint them on the fly, you mean like using line methods, to draw the blocks and don't use images right?
Okay thx I'll look at those links, and that region thing sounds interesting, do you have...
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January 4th, 2005, 03:24 PM
I don't know if there is anything special about version number and such.
But I suppose a real simple thing like just make a MsgBox "Version 1.04" (for example) could do it and you just change it...
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January 4th, 2005, 03:18 PM
Spuppett: Yeah I have always thoguht of making an array of booleans for the game area, but I still don't know how to make the "blocks"...
Sabin_33: Thanks, ^^ I don't now why I didn't think of...
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