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Type: Posts; User: Kofan

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    Scaling of the point sprites

    Hello dear friends. Tell me please what values should ​​I set for D3DRS_POINTSCALE_A, D3DRS_POINTSCALE_B, D3DRS_POINTSCALE_С to point sprites scaled just like other objects in the scene. The...
  2. Re: The strange performance of Visual C++ application

    The interface-thread is synchronized with the work-threads using "join" method of std::thread (tbb::thread) class. Shared data synchronized with tbb::mutex.

    VladimirF, if the thread has the...
  3. Re: The strange performance of Visual C++ application

    The algorithm of event-driven programming is such that, at first the events are processing and then drawing the result data. Therefore, when work-threads are processing an events interface-thread is...
  4. Re: The strange performance of Visual C++ application

    When using normal thread priority (priority of the process is high), the situation has not changed.
    My application works as follows: while working work-threads, interface-thread is waiting. When all...
  5. Re: The strange performance of Visual C++ application

    The number of threads equal to the number of processor-cores. By setting a high priority threads - all cores busy my application and CPU load at 100%. If the thread priorities are normal CPU load...
  6. Re: The strange performance of Visual C++ application

    I compared the results for the Release version, because I disabled the optimization in the debug version. In my case Debug version is only for debugging the program and it runs slowly.

    The main...
  7. The strange performance of Visual C++ multi thread application

    I compiled a quite large C++ project in Visual Studio 2010 Ultimate using the Intel Composer compiler 2011, DirectX SDK (June 2010) and Intel TBB. After starting (either the Release or Debug...
  8. The strange performance of Visual C++ application

    I compiled a quite large C++ project in Visual Studio 2010 Ultimate using the Intel Composer compiler 2011, DirectX SDK (June 2010) and Intel TBB. After starting (either the Release or Debug...
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