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Type: Posts; User: Night_Wulfe

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    Re: Object storage & lifetime C++ Design

    I'd love such a book, myself!

    I wouldn't mind the allocator there, nor would I mind if you had been saying that :D Considering how low level memory allocation and object management is in a...
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    Re: Object storage & lifetime C++ Design

    Rebinding is something I thought about a little later. I realized that the only way this would work is if the ConstructionPolicy didn't support a rebind, and the Factory would always just use the...
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    Re: Object storage & lifetime C++ Design

    Thanks guys, I appreciate the responses.

    Like I said before a lot of this is just experimentation as a learning experience on my part. So, this may very well end up with me saying "You're right,...
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    Re: Object storage & lifetime C++ Design

    Thanks for the reply, superbonzo.

    I agree that you have to specify where an object is to be constructed before hand. You can't put the cart before the horse, but you can swap out the horses and...
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    Object storage & lifetime C++ Design

    Hi there! I chose to post here as I'm coding in pure C++ and that has a direct impact on my implementation. I apologize if I chose the incorrect location.

    I've been writing C++ professionally...
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