Type: Posts; User: exiledgolem
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January 14th, 2011, 08:34 PM
Well since I'm 22, as a kid my dad introduced me to a game called Sanatarium like from 1999. Amazing amazing amazing game. Very very akward, disturbing game with great atmosphere at the time. I...
January 14th, 2011, 06:27 PM
I have a couple questions starting off on something for my wife.
First my background though.
I have taken multiple web design classes. Never really used asp.net before. I have a pretty good...
December 3rd, 2009, 07:29 PM
Actually Paul I was able to fix my problem without the use of returning a container (thankfully).
I reread my logic a million times and I guess I was just going about it wrong. I finally came up...
November 28th, 2009, 02:16 PM
Thank you for the great advice. I was thinking this, and it's not REALLY tightly integrated with it. I actually plan to move all the classes to header's and make just an input header to seperate...
November 27th, 2009, 11:15 PM
Yeah, I implemented it. It helped a lot. Thanks for the advice. I've come into another problem though. Streams.. gosh those streams.. just getting correct input.. I've finally got it down.. but I...
November 26th, 2009, 12:05 AM
Well everyone.. I'm FINALLY FINALLY FINALLLyyyyy finished with the whole program.
There are a lot of improvements I'm going to make to it.
But the program is finally functional and error prone....
November 25th, 2009, 09:09 AM
It was originally done using popback and I only found out I made more problems by doing with popfront etc, so I changed it back last night. You're right about the vector, but I could only use a...
November 24th, 2009, 08:23 PM
yeah I thought I was going crazy there for a second...
I actually deleted my modified shuffle routine ... and tried random_shuffle again.. to no avail ...
it was like.. NOOOO OMG >__________<...
November 24th, 2009, 08:05 PM
UGH, I FORGOT... I feel so dumb. BTW, I JUST figured out my problem... I forgot the erase function.. when you say i = ***.erase(blah), it automatically moves the iterator to the next position... so I...
November 24th, 2009, 06:26 PM
Thanks for the comments.
As for the random_shuffle routine... I use lists, and it's not available for lists? Unless I'm just missing it when I type in Deck.Contents....it's just not there.. You...
November 24th, 2009, 12:11 PM
thank you all , I found out it was such a simple fix
void Player::PickupCards(const int NumberOfCards) // pickup a certain amount of cards from our global deck
November 24th, 2009, 11:25 AM
Well... long story short I had another thread about a month ago ? maybe a little later.. I went through the design process like.. 10 times and now I think I finally have my final design pretty pat.. ...
October 23rd, 2009, 09:52 AM
well actually monarch I didn't even know what an iterator was ... I've heard of them, I didn't know they were pretty much standard now for everything you do. Yes, you did mention from the back, and...
October 22nd, 2009, 11:19 PM
yeah, I was mainly just saying it for the sake of the people who have been following all along. I'm suprised none of you mentioned that sooner. I know you said there were more mistakes, but nothing...
October 22nd, 2009, 09:08 PM
for ANYONE thinking about using vectors, and using them to insert and erase data constantly, I suggest you using a list instead.... it seems like I found the new bug out in my code. Taken directly...
October 21st, 2009, 10:22 AM
Thanks GNiewerth! VERY helpful...
I'm going to need to take a closer look at it to understand it a little better.
I'm guessing I'm confused on the struct constuctor? I'm guessing that is what it...
October 20th, 2009, 01:02 PM
thank you for your suggestion, I've made a lot of fixes to the program
and that would be awesome help, if you could provide an example of that operator that would be awesome... I'll probably end up...
October 19th, 2009, 04:08 PM
THanks again for your help, I didn't know the bloodshed IDE was out of date...
I'll come back if I have any questions, I'm going to try to rework most the algorithms
to include some of your...
October 19th, 2009, 10:04 AM
thanks for all the wonderful suggestions, but my main problem wasn't with the simplifying of the code, even though I did ask for help
I was more curious as to why the program was crashing, I...
October 18th, 2009, 10:03 AM
Seems like there is a bug in it, and I can't really find out where. I'm not even sure if my algorithms are the best way of going about things but any help would be awesome.
It seems like my bug...
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