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Type: Posts; User: royibernthal
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April 16th, 2013, 02:09 PM
So you're saying I'll be using black boxed allocators anyway?
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April 16th, 2013, 03:41 AM
Perhaps it's necessary when working on very big games for instance?
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April 15th, 2013, 01:42 PM
Is it a common thing to do?
Does this tutorial seem legit or would you recommend a different one?...
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April 11th, 2013, 01:24 PM
I seldom resort to analogies, I prefer to keep things simple. Thanks though :)
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April 11th, 2013, 12:13 PM
You sound like my old teacher complicating stuff with stories :)
Apparently I'm already familiar with all of that, I just wasn't aware it was called "value/reference semantics".
OReubens - Okay I...
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April 10th, 2013, 03:19 AM
Thanks you for the great reply :)
I'm pretty certain we're on the same page on cloning but just in case, I might have explained myself poorly.
By creating my own clone function I mean creating a...
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April 8th, 2013, 11:29 AM
nuzzle
True, let me rephrase: In this case should I store pointers to the objects rather than the actual objects?
Copying - Will having a clone function that creates a new instance with the...
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April 8th, 2013, 10:05 AM
Okay I understand. Thanks.
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April 8th, 2013, 07:03 AM
Is there a point in dynamically creating a pointer during runtime only to dereference it? (if that is the right term, as in *pointer, depoint it?)
In this case should I perhaps store pointers...
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April 6th, 2013, 06:20 AM
Got it.
If I understand correctly on the heap means allocating memory dynamically. What does using multiple heaps mean? Sequences of allocated memory with distance between them? (I hope I'm making...
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April 6th, 2013, 03:45 AM
I understand. I imagine there'll be cases where I'll have to expose my pointers, such as when a factory creates and returns a new product (OOP). Will smart pointers (scope) be good for that?
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April 5th, 2013, 08:24 AM
Java is indeed very similar to ActionScript 3.0, I've been using it as well. There are minor syntax differences but overall once you know one it's very easy to learn the other.
What are those...
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April 5th, 2013, 04:27 AM
nuzzle - Yes I did like OOP, what do you mean by using the whole language and not just a fraction? Got any example for that perhaps?
D_Drmmr - Okay I understand.
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April 4th, 2013, 01:16 PM
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April 4th, 2013, 12:42 PM
1) Do I have any real reason to use pointers over references here? So far I managed to pull off everything I tried with references only, maybe it could have been done more efficiently though using...
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April 4th, 2013, 12:28 PM
Thanks for the advice, I'm not new to programming though just to C++. I pretty much understand how things work by now, so I am looking for shortcuts.
I do obviously have much to learn about C++,...
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April 4th, 2013, 12:10 PM
No books, but I covered every single word here:
http://www.cplusplus.com/doc/tutorial/
In case you're afraid I'm too new to programming to start learning this kind of stuff, I also have about 8...
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April 4th, 2013, 11:46 AM
I've googled the issue and read a few pretty abstract explanations.
I was hoping you could give me a few solid examples for when one should use pointers.
Thanks
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April 4th, 2013, 08:00 AM
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April 4th, 2013, 07:44 AM
Yes I understand what you're talking about. We look at it the same way really. Thanks again.
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April 4th, 2013, 07:30 AM
Well it sounded like that from my point of view, I got the wrong impression then.
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April 4th, 2013, 07:24 AM
I agree that debugging is needed from time to time, especially after writing some major code, but to execute line after line EVERY single time you run the program sounds very tiring and unnecessary....
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April 4th, 2013, 07:06 AM
I see, thanks that sounds useful.
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April 4th, 2013, 06:53 AM
I imagine I'll be developing in Debug Mode. I just develop and run the program fluently and when I encounter bugs I'll start debugging. Isn't it how it's done? Do you guys really press F10 countless...
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April 4th, 2013, 06:27 AM
I see, F5 does the job.
Yes I'll keep that in mind, but it is important to be able to just test your program fluently as well.
Thank you all for the help.
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