November 14th, 2013, 04:24 PM
Hi All,
Solved the problem.
Thanks to the hint of Arjay on threads.
I'm using async and await
like this;
private async void COD1_MouseUp(object sender, MouseButtonEventArgs e)
November 9th, 2013, 03:33 PM
hi Arjay,
did what you suggested;
put the after wait code in the completed handler.
Also tested the window issue non an separate test button
separate they work fine now.
But if I put the...
November 9th, 2013, 02:52 PM
Hi,
Did it like this;
private void StoryBoardCompleted(object sender, EventArgs e)
{
board.Stop(this);
board.Remove(this);
this.Hide();
November 9th, 2013, 02:01 PM
Hi Arjay,
Apart from Zip, what is the correct way to approach this.
The Storyboard fires an iscompleted event, how do I wait for this to occur?
regards,
ger
November 9th, 2013, 11:14 AM
Hi All,
I use the following code;
private void StoryBoardCompleted(object sender, EventArgs e)
{
board.Stop(this);
board.Remove(this);