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Type: Posts; User: sinclaire
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February 21st, 2011, 11:55 PM
I mentioned a "define switch". This is a define switch:
#ifdef DEBUG
// do something
#else
// do nothing
#endif
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February 21st, 2011, 06:09 AM
I meant the macro or function that uses __FILE__ is set to a "do nothing" state. I didn't give an example, so you assumed wrong.
On the contrary, it's not my code. I'm not obligated to fix...
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February 19th, 2011, 05:34 PM
MSVC++ 2008. I can see the full filepaths in my hex editor. I'm compiling a dynamic library (.dll) if that matters.
I thought I just ask to see if there's an easy way to get rid of them, before...
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February 19th, 2011, 03:23 AM
Thanks, I understand their purpose, but that doesn't diminish the fact I want them removed from my release build.
I take it from your response, there's no way to turn them off.
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February 18th, 2011, 11:20 PM
I have this C++ library that uses __LINE__ and _FILE__ preprocessor directives all over the place,
and I would like to disable it or turn it off without having to explicitly remove them myself.
...
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March 22nd, 2009, 01:26 AM
I would think the child windows are placed wherever you specified their CRect(left,top,right,bottom) coordinates during creation.
These coords should be relative to its parent starting at the upper...
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March 20th, 2009, 03:22 PM
Encryption is usually done on the bit level, you know like XOR. I would not add or subtract values. This is more obfuscation than encryption.
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March 13th, 2009, 04:20 AM
Thanks, I didn't know VS2008 had it.
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March 12th, 2009, 07:25 PM
Just wondering, what do people use for regular expression matching for C/C++?
I'm using the MFC framework. It doesn't necessarily have to be for CString, but it would be nice. Something like...
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March 9th, 2009, 10:48 PM
PCX files can be 256 colors or 24-bit, so I think it's more of a matter of selecting a format with the appropriate bit depth.
Also try TGA or PNG. Both can do 32-bit with alpha channel.
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March 8th, 2009, 09:27 AM
http://www.codeguru.com/forum/showthread.php?t=327701
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March 4th, 2009, 02:49 PM
Are you drawing in 2D?
Draw GDI to memory DC with attached bitmap, then load bitmap into OpenGL texture (32-bit RGBA).
Enable OpenGL alpha-blending, then draw texture transparently to backbuffer.
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