I also lived with the described symptom on Windows XP for a few years now, every now and then searching for a solution. Did anybody already solved this issue?
This declares a "C" Bitfield e.g. in a struct. AFAIK only integral types (signed, unsigned, int) are allowed. You basically say that the is_key variable should use 1 bit. Example:
Interesting what you read from the line "issues of multithreading (although it is not that safe)"... I meant "safe" in regards to debugging issues, nothing more.
The OP obviously does not want to create a typical clone function. I think he wants to create an object of a type that is defined dynamically by the type of another object. Thus he wants to 'clone'...
You cannot dynamically bind default values in function definitions because the function type is defined statically and the default value is part of the function type. Thus the compiler must know the...
The last call to foo->someFunc() calls the function code correctly, but the object the function points to is already deleted. The point is that after ~Foo has been called and may even have set foo->p...
The switch statement was just an example; the real code is much more complicated. Anyway, it's my decision whether to write optimized or readable code in the first place, and I should strive for...
Aaahhrrgg! Even more typing! Aaahhrrgg! ;) Just kidding - this is a very good idea and I think that a good optimizing compiler will not leave any overhead. Thank you!
Ok, I also felt it would increase code readability in some places, but well, then I have to use multiple using declarations (although they are non-standard).
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@humptydumpty
Thanks for your comment. I also realized this behavior, since I am playing around with this issue quite a few days. The question was *why* both function calls have the same address.
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I experience a strange behavior of the MSXML3 parser: My code uses the MSXML3 component (CLSID_XMLDocument, through the IXMLDocument, IXMLElement, IXMLElementCollection interfaces) to parse XML...
1) add a string member variable to the dialog, e.g. m_sError
2) store the change deny message in the member variable instead of displaying it in OnItemChangingLC
3)...
Occasionally found another solution for accessing the numeric_limits::min/max while peeking into the boost library code. Sometimes it's so simple after all:
Yes, but as I wrote, I'm working on a project that makes heavy use of these macros. I cannot tell all developers to rewrite their code just because I globally undefine these macros.
I'm just working on a project that makes heavy use of the min(a,b) and max(a,b) macros defined in Windef.h. I would really prefer using std::min(...) and std::max(...) instead, not to mention...