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Type: Posts; User: Pynolathgeen

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  1. Replies
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    IOCP thread pooling question

    Hello, I've got a question about the IOCP Thread pooling.

    How do I create such pools?
    Do I need to create some threads (I know about the 2*CPU rule) with the same function?

    Anyone care to...
  2. Replies
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    Re: My selfmade game keeps crashing

    YES! I GOT IT. THANKS ALOT olivthill2! It was indeed the EditProc. I tries to call OldProc, but Oldproc is not a WindowProc =P. THANKS!
  3. Replies
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    Re: My selfmade game keeps crashing

    Well, I put a small line like "Cout << "function: DIRECTX()\n";" after each function and it stopped working after saying "Directx:", the line before the constructor is called...
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    Re: My selfmade game keeps crashing

    Yes i already know that. But there it wouldn't be possible for the constructor to crash without doing anything yet.
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    1,250

    Re: My selfmade game keeps crashing

    Hmm, that might be really good possible. Thanks alot, ill try it out when I'm at home!



    But how? Because the constructor seems to crash before even doing anything o_O. It crashes before setting...
  6. My selfmade game keeps crashing. HELP BADLY NEEDED

    Well hello,

    I created myself a game. I runs alright with Debugger, but without debugger, it crashes immediately.
    I tried to find the error, with cout. After each function or something I type a...
  7. Replies
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    2,787

    Re: Selfappending vector

    Give me a second, ill try to fix it myself first then explain it to you.

    Well, the output at me is


    o_o.
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    Re: Events/Mesages/Overrides don't work

    Lol? What the hell is the question? What do you want to know? Post code nao. There is no such thing as "It was there but now it is gone".
  9. My selfmade game keeps crashing. HELP BADLY NEEDED

    Well hello,

    I created myself a game. I runs alright with Debugger, but without debugger, it crashes immediately.
    I tried to find the error, with cout. After each function or something I type a...
  10. Replies
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    1,684

    Re: Split into records in CPP

    strtok can be used to split strings, if that is what you want o_O.
  11. Replies
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    2,787

    Re: Selfappending vector

    You have a vector containing only std::strings and you asked to get every std::string out of strvec here
    for each(std::string str in strvec)
    std::cout << str << ',';

    That is what you are...
  12. Re: Read a text file and echo something if text exists?

    #include <windows.h>
    #include <stdio.h>
    #include <iostream.h>

    int main() {

    string StringToRead;
    char Playername[80], ip[80];
    StringToRead = "Playername 127.0.0.1";
  13. Replies
    8
    Views
    1,250

    My selfmade game keeps crashing

    Well hello,

    I created myself a game. I runs alright with Debugger, but without debugger, it crashes immediately.
    I tried to find the error, with cout. After each function or something I type a...
  14. Replies
    0
    Views
    580

    Sending packets to Client help.

    Screenshot.

    Hello, I have a problem already for like a week and I seriously can't get out of it. Take a look at the screen shot.

    The server sends a packet to the client to spawn an NPC. If you...
Results 1 to 14 of 14





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