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Type: Posts; User: JitterJaw
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October 14th, 2009, 04:58 AM
Hi all,
I've been working on this 2d arcade for quite a while, most of my directx programming is based on the tutorial given in http://www.directxtutorial.com, so basicely Im using big sprite sheets...
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August 27th, 2009, 03:02 PM
Thanks,
But now Im wondering, shoudlnt the sizeof function give the actual size of the 3d array ? why does it fail in doing so ?
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August 27th, 2009, 01:21 AM
Hi,
Heres the real code :
ZeroMemory(flags,sizeof(flags));
ZeroMemory(myPic.sub_frame_marker,sizeof(myPic.sub_frame_marker));
When flags is declared :
BOOL flags[MAX_ACTIONS][25][4];
and...
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August 26th, 2009, 06:44 PM
Hi all,
Easy question I guess. I have 2d and 3d arrays, and I would like to zeroize all of the array at once. I used
ZeroMemory(two_darray,sizeof(two_darray))
and the same for 3darray, but it does...
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August 25th, 2009, 07:22 AM
Thanks, I finally got it :)
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August 24th, 2009, 08:22 AM
Thanks again,
but Im still a little bit confused, I thought the problem was that I was trying to access an object in a dialog box that wasnt ".domodal", so in any time Ill try to acess this picture...
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August 24th, 2009, 04:22 AM
Hi and thanks for your quick and practical answer,
I did try to debug it and did not get an assertion. I new to MFC, so Ill have to ask when exactly a picture control, which is part of a dialog is...
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August 24th, 2009, 01:10 AM
Hi all,
Here is a problem Im working on for a couple of days now:
I have my main dialog, and when a button is pressed in that main dialog, I call a function in another dialog and load some...
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