Search:
Type: Posts; User: RyuMaster
Search:
Search took 0.03 seconds.
-
April 13th, 2013, 03:43 AM
Hi! I wonder, is there some possibilities to make what I want:
1. I have renpy library, that is python written visual novel engine.
2. And I have Unity3D, C#, DirectX 10, which can load plugins....
-
March 9th, 2013, 04:55 AM
Hi! I need help with understanding this block of code, particullary this line: *getLeftChild() { return this - _child; }
public class UpperNode
{
BOX _box;
int _child;
-
March 8th, 2013, 12:08 PM
Thank you everyone, it is totally clear to me now. Also I'll postpone my porting job for a while and will go read more into pointers, seems like that pointers are bottleneck of difference between C++...
-
March 8th, 2013, 11:05 AM
Thank you. Probably looping using pointers has some speed gain, but really, that is my 3rd question regarding C++ and solution is related to pointers again. Next time I stuck, I'll just go back and...
-
March 8th, 2013, 10:42 AM
Please ignore this question, I've got answer already in other topic, it is called "operator overloading";
-
March 8th, 2013, 10:34 AM
Thank you very much, seems like my original thought was misleading, but now I see what it does exactly and can port it. It is very good to know names of such things, and now I can also google "...
-
March 8th, 2013, 09:44 AM
Can someone explain this to me:
......
static char str[BIG_STRING];
static char str_copy[BIG_STRING];
char **words;
int max_words = 10;
int num_words = 0;
char *ptr,*ptr2;
-
March 8th, 2013, 08:16 AM
Hi! I need to rewrite this from C++ to C#
FORCEINLINE bool operator == (const edge2f &other) const
{
return (_vids[0] == other._vids[0] && _vids[1] == other._vids[1]);
}
-
March 8th, 2013, 05:18 AM
Hi! I need to rewrite this from C++ to C#
FORCEINLINE bool operator == (const edge2f &other) const
{
return (_vids[0] == other._vids[0] && _vids[1] == other._vids[1]);
}
-
January 30th, 2013, 06:41 AM
Thank you, using "address-of" keyword I was finally able to find what is was about. I'm confused not really about address, but about that part: tris[first_tri]
In C#, that would mean, that I'm...
-
January 30th, 2013, 04:54 AM
I have another problem, need to understand how that line of code works:
function calling in C++:
split_tris(&m->tris[first_tri], num_tris, axis, coord);
and actual function is...
...
-
January 29th, 2013, 06:02 PM
Thank you, so I assume it is just safe to convert it to actual function? Wonder why use #define in the first place at all, but I'll just make static function from it then.
-
January 29th, 2013, 05:40 PM
Hi!
#define ROTATE(a,i,j,k,l) g=a[i][j]; h=a[k][l]; a[i][j]=g-s*(h+g*tau); a[k][l]=h+s*(g-h*tau);
I have this line in C++; I have no idea how to represent it in C#. Is taht some kind of inline...
|
Click Here to Expand Forum to Full Width
|