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Type: Posts; User: benb7760

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  1. Replies
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    1,530

    How to pass a pointer to an std::map

    I have a map defined as:
    <unsigned int, rObject*> mMap
    I would like to pass a pointer to the map so another object can access its elements. So far I have tried:


    passPtr(&mMap);

    On the...
  2. Replies
    2
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    1,360

    Custom expression evaluator in C++

    I am trying to make something which can load an expression with custom definitions to functions. An example what I would like:
    Mouse.x() * 5
    or
    2+(Keyboard.A() * Object.Val(0))

    mouse is an...
  3. Replies
    2
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    1,298

    Re: Looking for programmer(s) for project

    First to quickly clarify: This isn't a project to make a game. It is a project to make a Game Creator, designed to be as simple as possible to use. It will run the games it creates through the 3D...
  4. Replies
    2
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    1,298

    Looking for programmer(s) for project

    I am aiming to create a 3D game engine which supports OpenGL. For now I am looking for programmers who can work with C++, SDL + OpenGL, OOP. Would be a bonus to know Javascript to some extent.

    I...
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    6
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    932

    Render OpenGL direct to Bitmap

    As the title suggests, I am looking for a way to render OpenGL output directly to a bitmap that can be accessed by another procedure.

    I have found very few examples or tutorials on this, and the...
  6. Replies
    0
    Views
    346

    Render OpenGL direct to Bitmap

    As the title suggests, I am looking for a way to render OpenGL output directly to a bitmap that can be accessed by another procedure.

    I have found very few examples or tutorials on this, and the...
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