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    Re: advice on build speed

    Google for distributed build, a number of 3rd party tools will come up.

    To my knowledge, which is limited on this specific technique, the link is still performed in a single machine. Most...
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    Re: advice on build speed

    Since this is in the non-visual C++ forum, I simply assumed you were in another compiler (I see, you're question is non-VC++ oriented, so it's not like you're posting in the wrong place).

    It's...
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    Re: advice on build speed

    Without any specifics on your targets, it's likely that any recommendation for a particular compiler toolset would come with the common complications of moving code among compilers, depending on it's...
  4. Re: Multithreaded app slower then single on Linux - normal perf. on Windos

    It's been some time since I've worked on this problem, but I'm vaguely familiar. Sorry I can't provide a solution, but I may be able to help by pointing you toward the problem.

    I recall this being...
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    Re: POSIX for Windows

    Unfortunately, the news isn't good toward your goal.

    I understand the position your describing. I've been a developer since before C++ was developed, and I've written applications for Unix using...
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    Re: C++ standards and good-practises ?

    umanga,

    Along with the "In Depth" series, I also recommend the "Exceptional C++" series, and any good texts on design patterns.

    However, coding standards are a slightly different subject than...
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    Re: Unexpected termination

    It's surprising how many consumers aren't at all conscious of the nature of encrypting data in the first place.

    For those even aware, the consumer thinks the OS encryption feature is sufficient,...
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    Re: POSIX for Windows

    Your question sounds more like "how do most developers create portable applications?"....

    The short answer; frameworks.

    Qt or wxWidgets are two common choices. Qt is more modern, and with the...
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    Re: reinterpret_cast and where can it be used

    Consider the subject from this viewpoint.

    double d (35.25);

    int i;


    i = d;

    In this case, while the compiler will generate a warning, it will perform a conversion. A few steps are...
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    Re: Unexpected termination

    andrey_zh,

    Yes, I'm sure. The 'attack' is performed using a utility, which can be placed on a USB key if the machine boots from the key, or CD - the 'blanking' of the administrator password is...
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    Re: Unexpected termination

    I believe andrey_zh is pointing out that the service of encrypting a file may be available from the operating system, making the act of encoding within the application seem like extra work.

    My own...
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    Re: Theory Question: Global Variables

    I echo Speedo's points.

    I'd like to add this to the perspective.

    When decided what classes to fashion, it's instrumental to keep in mind that they model or represent concepts as metaphors. The...
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    Re: Unexpected termination

    You have it right.

    Specifically with the file system, Windows registry, other control files (like /etc/rc in Unix), the process you outline is the only general approach which fits the...
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    Re: Unexpected termination

    I know, but the fact is that really is part of unexpected termination - it's a reasonable scenario to encounter which ought to be "handled" in a logical way, which is why I injected the point.
    ...
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    Re: class from string

    Are you hear to publish points of disagreement? If you know and like Java, why are you trying your hand at C++?

    French isn't silly because it's not German, or English. C++ wasn't created to...
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    Re: Instance of an object within class definition

    First, it's not because of the multipass compilation so much as the means by which objects are created in Java.

    In C++, this is done with pointers. I'd suggest smart pointers (they operate...
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    Re: Unexpected termination

    Well, you can't really.

    Unexpected might mean power failure, disk failure - one machine I serviced was under a water leak (afterwards it was nicknamed the sparkler).

    You can read up on...
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    Re: Smart Pointer Map Lookup

    Function template specialization is overloading.

    Just overload.

    Some small attention must be paid to conversions.

    The compiler is supposed to favor non-template overloads before resorting to...
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    Re: Smart Pointer Map Lookup

    Code:

    shared_ptr<Human> sph( new Staff );
    shared_ptr<CommandBase> cp = new Command<Human>(spf, ...);

    I don't understand this.


    This and the example just before it simply indicate that if...
  20. Thread: Visual Download

    by JVene
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    Re: Visual Download

    Not in a free download.

    MFC is kept proprietary by Microsoft. Any of the paid versions will have it, but not the express, in any version.

    You'll have to consider another framework, WTL,...
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    Re: Factory pattern and linker dependencies

    There are two subjects inside this question.

    I'm recognizable for pedantic and excessive posts. I'll try to be a little more compact.

    First, you would benefit from and enjoy the chapter on...
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    Re: Smart Pointer Map Lookup

    Yes, the 'real' or complete object that calls a function by member function pointer will have to fully 'know' the object on which to make the call.

    We have a very minor language complication (I...
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    Re: Smart Pointer Map Lookup

    Yes, sorry about the thread drift.



    I'm not entirely sure I do understand the question.

    I'll attempt a reply based on what I assume to be the issue, and we'll move forward as best we can.
    ...
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    Re: Why not dynamic char array sizing

    And it's a tad on the controversial side.

    It seems that in C99 (not C++) this is a supported concept.

    We'd have to consult any notes on commentary related to the committee's that approve the...
  25. Thread: UI programming

    by JVene
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    Re: UI programming

    Adobe Illustrator and CorelDraw are examples of applications which use mainly GDI for UI purposes. For a given level of density and complexity, if the features of GDI are sufficient for rendering,...
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