I don't need something that complicated at the moment although it will be useful in the future. What I want right now is for the computer to search for strings found within user inputted cin...
Hello, I am writing an AI program similar to a chatterbot. I want it to be able to detect user inputted words. The user will input messages through 'cin' statements where they will then be...
Yes, but I don't want to have to specify integers such as conlist[con1] all the way through conlist[17]. If I did it that way, I'd have to specify each individual integer as well as the rng.Next...
I keep getting this error message with my program and I don't know how to fix it. Basically, I want the program to generate a set of random numbers using the specified ranges. However, I want 23...
Thanks. Is there any way I can delay the call for a certain amount of milliseconds to get better randomness? The change would be unnecessary but I am curious to know how it could be done.
I've been trying to write a C# program that generates random sentences. I've succeeded but I have one problem. For example, the random methods seem to only generate the same 1 random number even...
I also do know a moderate amount of other programming languages such as Java and Basic as well as having a good understanding of programming concepts. Still, trying to absorb a lot of information...
So, I want to learn a moderate amount of 3 programming languages, C, C++ and C#. I already know a moderate amount of C# but I also want to learn C and C++, as well as observe how all 3 languages...
I'm working on a Roguelike console app for C#. I have several key features working such as movement arithmetic but I am unable to coordinate things so my sprite moves around the screen properly.
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So, I want to create a roguelike video game in C# for a console application. The game will use procedurally generated environments that features ASCII characters and weapons created with WriteAt()...
Content generators in video games are getting more and more prominent and I want to make my own algorithmic content generator. I want it to procedurally generate a random environment that can be...
Content generators in video games are getting more and more prominent and I want to make my own. I want it to procedurally generate a random environment that can be continually explored.
I'm having some issues with arguments, particularly this class. For this class, I get 4 errors that tell me " RpgTutorial does not contain a constructor that takes 1 argument.