June 12th, 2010, 12:55 PM
I have a map defined as:
<unsigned int, rObject*> mMap
I would like to pass a pointer to the map so another object can access its elements. So far I have tried:
passPtr(&mMap);
On the...
June 16th, 2009, 10:30 AM
First to quickly clarify: This isn't a project to make a game. It is a project to make a Game Creator, designed to be as simple as possible to use. It will run the games it creates through the 3D...
June 15th, 2009, 09:30 PM
I am aiming to create a 3D game engine which supports OpenGL. For now I am looking for programmers who can work with C++, SDL + OpenGL, OOP. Would be a bonus to know Javascript to some extent.
I...
April 8th, 2007, 04:31 PM
As the title suggests, I am looking for a way to render OpenGL output directly to a bitmap that can be accessed by another procedure.
I have found very few examples or tutorials on this, and the...
April 8th, 2007, 04:03 PM
As the title suggests, I am looking for a way to render OpenGL output directly to a bitmap that can be accessed by another procedure.
I have found very few examples or tutorials on this, and the...