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Type: Posts; User: Trankey

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  1. Re: Jump'n'Run Game - 2 parallel for-Loops needed?

    Hello.
    Sorry for replying so late but I did not have much time.

    Is there a possibilty to change the class into a struct?
    When you have a function in the structs/classes, do they automatically...
  2. Re: Jump'n'Run Game - 2 parallel for-Loops needed?

    Hey, got a question.. why did you use a GameObject class and did not make a struct?

    Okey and one more thing: When I'm moving Mario,


    static void MovePlayer(int keycode)
    {
    ...
  3. Re: Jump'n'Run Game - 2 parallel for-Loops needed?

    THANK you SO MUCH. I will try to get this.. I still haveproblems with the struct thing tho ...... I will try my best to get it. I bet it's easier than I think....

    Let's see what I can do now.....
  4. Re: Jump'n'Run Game - 2 parallel for-Loops needed?

    Hey,

    so I tried the most things in the tutorial you provided but I don't understand how to add more Lines into the list.

    Bit of a rule change, we'll firstly not move the objects. We'll try to...
  5. Re: Jump'n'Run Game - 2 parallel for-Loops needed?

    Hey, can we write on private please?

    Cheers
  6. Re: Jump'n'Run Game - 2 parallel for-Loops needed?

    Forgot to mention:
    The dll basically is just about coordinates. (Lines,...)
  7. Jump'n'Run Game - 2 parallel for-Loops needed?

    Hello.

    I have the following problem:

    We are currently learing C# in school (first year) and now we have to make a project (GAME PROGRAMMING).
    Me and my friend decided to do something similar...
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