Search:
Type: Posts; User: jmcewan
Search:
Search took 0.03 seconds.
-
December 9th, 2010, 12:44 PM
Saw it, it is great stuff. I think I will use this method to simulate the game engine.
-
December 9th, 2010, 09:30 AM
Found it!!! Gonna give it a read and let you know. Thanks man.
-
December 9th, 2010, 09:25 AM
Perhaps credit the defender with +1 steal and change possession. Sounds like the perfect implementation of Finite State Machines.
I'm looking into another possible way to achieve what I want. I...
-
December 6th, 2010, 07:50 PM
How would you then use the result?
-
December 6th, 2010, 12:19 AM
The 'stamina' attribute would be a great addition. Also, I would like to put in a 'toughness' attribute that would determine how prone a player is to injury as well as how long it takes for him to...
-
December 5th, 2010, 11:00 PM
Thanks for replying rliq. I fully intend to incorporate player stats into the mix I'm just not sure how to make the stat's interact with each and simulate "life-like" statistics. The computer would...
-
December 5th, 2010, 10:07 PM
Hello all,
I'm working on a text-based basketball game and I would like to know of the possible options I could use to simulate games with realistic stats. For instance, if a team wins a game 104...
-
September 11th, 2010, 10:33 PM
I forgot to put in the (-25) roll penalty for the StealChance, however you have a general idea of what I've accomplished.
-
September 11th, 2010, 10:31 PM
Hello again,
Just and update. I've managed to create the function without any shortcomings. I did it as follows:
StealChance = RandomClass.Next() % 96
BallHandlingChance = RandomClass2.Next()...
-
September 5th, 2010, 03:54 PM
You are right....the answer was right there. I understand now. The problem I was having is thinking that a percentage value should be the answer whereas it should help to form the solution.
Thanks...
-
September 5th, 2010, 11:04 AM
I really haven't been programming long so I'm not sure what I am suppose to be seeing. I must admit, I do feel a little foolish right now for not being able to come up with an answer.
-
September 3rd, 2010, 01:54 PM
Then perhaps have a nested IF to say whether a Steal occurred or not.
-
September 3rd, 2010, 01:53 PM
I was responding to dglienna's comment.
I do understand what you are saying, I'm just not sure I want to randomize the numbers. That would mean I would randomize (using the above example) the...
-
September 3rd, 2010, 01:38 PM
Okay. I'm not sure where to start though.
-
September 3rd, 2010, 12:32 PM
Yes. Perhaps I can explain myself better with an example:
Imagine a basketball game where players move/act based on stats. A defender may have his STEAL rating at 94, and the offensive player has...
-
September 3rd, 2010, 11:41 AM
Hello all,
Is there a function that calculates the probability (in percentage) of an argument? I understand that this comment maybe a little vague, however I've only recently began programming so...
|
Click Here to Expand Forum to Full Width
|