February 3rd, 2005 06:26 AM
April 15th, 2004 04:48 PM
What you should do is catch the WM_CLOSE message from the window, and then send a (user-defined) message (or call a function) to whoever wants to know.
November 6th, 2003 04:13 AM
And here's the client as promised a long time ago also :p
Just copy it into the same directory as the server, coz it shares the 'CodeWarCommon' directory.
have phun
Kurt
November 6th, 2003 04:11 AM
Here's the server as promised a long time ago :p
Just copy it into some dir.
The client must be copied into the same dir, coz it shares the 'CodeWarCommon' directory.
have phun
Kurt
PS: The...
September 16th, 2003 02:57 AM
It is VS.NET indeed, but it's very easy to create a new project.
Just add all the necessary files, add a button and link it with this code:
CodeWar m_CodeWar;
m_CodeWar.initialize( 9, 9, m_Port...
September 15th, 2003 03:08 AM
I have recently seen a very nice and simple simulation.
And I want to change my client into the same thing.
A framework is still a framework,
so adding a little sense to it, is more fun :p.
...
September 12th, 2003 09:38 AM
I have posted a skeleton here: Server and C++ client skeleton code -- BETA
But it seems that everybody is still on holiday :p.
In the mean time, I have added some DirectX3D stuff so that you can...
August 5th, 2003 05:46 AM
Hi,
Here's my first attempt.
I hope you will be able to read it. :eek:
It's the server-side of the game.
At the moment only moving forward is possible.
If the wall is hit, then the client is...
August 2nd, 2003 05:06 PM
Hi,
Can you check out my last post here. Date is 08-02-2003 12:02 AM.
Since you have already written an application like this, I hope you can answer my question.
Thx in advance
Kurt
August 1st, 2003 05:02 PM
Wassup developers,
My server is accepting client connections (socket based) together with client registrations (a struct that is sent). The client may only send when the server says so (turn...