April 29th, 2009 09:23 AM
We use standard OpenGL from MicroSoft
April 29th, 2009 07:37 AM
I found hint to solve the problem - to add aditionals lights with opossite directions.
But anyway would like to have correct solution of this problem.
April 29th, 2009 07:04 AM
I am using glDrawArrays function and sets befor glLightModel(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE). Polygons are drawn with one side lighting. If I change glDrawArrays drawing to usage of glBegin(...
April 29th, 2009 07:00 AM
Will I have improvements in drawing with OpenGL, if I would sort objects by their colors (materials) and call functions glColor, glMaterial when the color is changed? How fast glColor, glMaterial...
February 18th, 2009 03:25 AM
It is bad idea to do that. But big part of code is already implemented. And to rewrite everything to OpenGL will take huge amount of time. So, I am looking for easest way to solve the problem
February 17th, 2009 04:22 AM
I’ve got problem with using GDI on top of OpenGL in Windows Vista. I’ve found that if GDI graphic would be drawn before any drawing operation of OpenGL than everything what was drawn by GDI would be...