Search:
Type: Posts; User: barrensoul
Search:
Search took 0.14 seconds.
-
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dllproc/base/entercriticalsection.asp
MSDN is your freind ^_^ (sometimes :\)
-
dosn't matter how much they compress it, yes it would use alota cpu cycles, but I'm not sure that 100k keypresses takes very long at all :) and the cpu cycles are not a worry some thing, if I set my...
-
this one works.
http://www.gamedev.net/reference/articles/article1810.asp
-
well if one knows that there is a problem then one can fix it can't they? otherwise not klnowing about it means you can't fix it :)
-
what?? I don't care how they do it, as long as they are using a resource I can detect the presence of one, thats all it's supposed to do, not detect "where" or "what" but just if ones there or not...
-
that's pretty much a side effect of my program, the true purpose is to use those hordes of crap to fish out a mysteriously increasing resource ussage which would symbolize a keylogger :)
-
this is true, how ever it will overlfow the hardware controller ;) and if you can't find a hardware keylogger on your comp I'd have to peg you as retarted, unless it's integrated INTO the keyboard...
-
May be a bit over head but it's the only method that can, IMHO, catch any kind of keylogger no matter how they capture keys :)
thanks for the link, and what does the nts stuff in your sig mean?
-
I was brainstorming a program which would assist in catching any kind of keylogger no matter what method they used, my idea was to just have a program emulate keypresses as fast as it can, my...
-
April 13th, 2005, 04:32 PM
hmmm it's in my game of life proggy (the asm prog you helped me with), I've added some more speed optimizations to the program since you've seen it :) but nothing to change how direct draw...
-
April 12th, 2005, 08:46 PM
lol your everwhere :) unless vsync is on by default, other wise it's not on.
-
April 12th, 2005, 07:00 PM
I have a program I made that uses DirectDraw, I've created a surface with a back buffer and I directly manipulate the back buffers memory, then use flip on the primary surface, even though I'm doing...
-
April 12th, 2005, 01:27 PM
heh heh yeah I made a cardinal sin in DirX :) I realised that after a computer at school was experiencing the same glitch in the 32bit working version ;)
-
April 12th, 2005, 10:36 AM
I will try pitch as soon as I get home, how ever it seems either you implimented my prog without the same rules or something went wrong because the straight line in your program should not exist,...
-
April 11th, 2005, 06:03 PM
#include <windows.h>
#include <ddraw.h>
HINSTANCE ghinst = 0;
HDC hdc;
HWND mainwindow = 0;
static DDSCAPS ddscaps;
static LPDIRECTDRAW lpDD = 0;
static LPDIRECTDRAWSURFACE lpDDSPrimary; ...
-
April 11th, 2005, 12:17 PM
it is a pointer to the screen memory (void pointer), I'm well aware of pitch (surface.lPitch) how ever I have specified a 8 bit screen thus making the pitch 1, on the other prog I use the *4 in the...
-
April 9th, 2005, 04:38 PM
hmm thanks that did help, I'm having another problem though, I have this asm code which for some reason does not work for writing 8bit video memory, instead the middle of my screen generates this...
-
April 8th, 2005, 10:37 PM
How does HSV work? I've never heard of it
-
April 8th, 2005, 10:01 PM
The following code dosn't seem to clear the back buffer, but I'm currently under the impression that in full screen exclusive mode it does this automatically:
ZeroMemory( &DDSurfDesc, sizeof(...
-
April 8th, 2005, 03:07 PM
1: void __fastcall fastpixel(long* surface)
2: {
3: int iCount = 1152*864;
4: __asm
5: {
6: // Assign pointers to register
7: push edi;
8: push ecx;
9: push...
-
April 7th, 2005, 06:51 PM
*edited read bottom note*
for some reason this program draws a white sqaure(which it's supposed to do) the looks to be about 50 pixels to the left and 50 pixels up.... also the very bottom of the...
-
April 4th, 2005, 03:33 PM
lol I've seen that style too! just the name was a bit missleading, I thought it made the button flash or something.... didn't read what the SDK docs said :)
-
April 4th, 2005, 01:15 PM
I'll try that once I get home thanks :)
oh and I created a static window that fills the main window, and when this is done the program looks to see if the main window is brought ot the foreground...
-
April 3rd, 2005, 07:10 PM
when I click on the title bar and drage my window to a new location, once it left go of the mouse buton it thinks I've hit the sutek button:
long FAR PASCAL WndProc (HWND myhwnd, UINT message,...
-
April 3rd, 2005, 05:14 PM
lol I'm not using MFC or any class stuff :)
Z = CreateWindow("STATIC","",SS_SIMPLE |SS_LEFT | WS_CHILD ,0,0,100,100, mainwindow,(HMENU)DisplayS, ghinst,0);
on a black direct draw window :D ...
|
Click Here to Expand Forum to Full Width
|