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Type: Posts; User: OReubens

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  1. Re: Two-way event-driven communication between objects (similar to producer-consumer)

    Also... you're going to need to have the producer and consumer on different threads, or the whole idea of asynchronous behaviour is not goign to make a whole lot of sense.
  2. Re: Two-way event-driven communication between objects (similar to producer-consumer)

    ANd how is any of this even remotely "asynchronous" ?
    Asynchronous means that there will need to be some form of buffering on the producing side (the producer produces something when the consumer...
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