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Type: Posts; User: william3711
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August 28th, 2013, 02:49 AM
Very true I agree with you 100% on that. Looking into radio buttons I found in resedit there is a act like a push button option that makes it look like a push button but still work as a radio button....
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August 28th, 2013, 02:34 AM
Yeah at first but I didn't really like the look but so far that seems like the best option right now? I could make a dialog box with CreateWindowEX than I could probably set the buttons I create a...
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August 28th, 2013, 12:43 AM
I am writing a program in Visual Studios 2012 Express edition I created a Dialog Box using ResEdit that looks like this
31737
I want to make it so when I select the A Button button it...
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August 10th, 2013, 01:53 AM
I am writing a program to map keyboard and mouse to an xbox 360 controller with win32 and xinput. I have everything going fine but when im trying to control the mouse with the thumbsticks I get...
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July 30th, 2013, 06:08 PM
I am making a mapper program for the 360 controller using XInput I am using SendInput to send keypresses to games
if(controller1->GetState().Gamepad.wButtons & XINPUT_GAMEPAD_B)
{
...
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July 25th, 2013, 03:36 PM
I did change all the identifiers and I have the same problem but only when the menu is over the controller sprite oddly enough.
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July 25th, 2013, 07:56 AM
Hello, I am making a program to map keys and mouse input to 360 controller using XInput I have the keys working fine with SendInput my problem comes from when I try to control the mouse pointer with...
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July 17th, 2013, 07:34 AM
Would either of them be the reason the windows are overlapping
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July 17th, 2013, 07:12 AM
They are all set to zero because I haven't gotten around to that yet I just learned how to create popup menus and submenus and I was testing out how it worked and I noticed the submenus overlapping...
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July 16th, 2013, 11:08 PM
I am writing a program in c++ with the Win32 API I created a popup menu with multiple submenus the submenus open up fine but when I open one and go to another they just overlap each other
Heres a...
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June 22nd, 2013, 07:35 PM
I want to know if it is possible to define a custom command to be sent to WM_COMMAND in the window procedure. For instance I made a toolbar and buttons are created with TBBUTTONS each one has a id...
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June 20th, 2013, 04:42 AM
I figured it out it was
REBARBANDINFO rbBand = { sizeof(REBARBANDINFO) };
the msdn example I followed stated to do it this way but it is older code and someone stated it has to be done like...
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June 19th, 2013, 10:01 PM
I am making a paint program and I created a toolbar with my own images that works fine but I tried adding a rebar to it everything compiles fine but only the toolbar shows up not the rebar.
...
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June 14th, 2013, 03:48 AM
Sorry there was more to that function then what I put in the post I just thought that was where the issue was. I used this function to create a DIBSection from a file
HRESULT...
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June 14th, 2013, 01:12 AM
Im using Visual Studios 2012 using c++ I have been trying to load a bitmap from my resources
Like this
HRESULT DemoApp::CreateDIBFromResource(HWND hWnd, HINSTANCE Instance, LPCWSTR ImageID)...
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I am making a program in direct2D 1.1. I keep getting a access violation error when it reaches code
dxgiDevice->GetAdapter(&dxgiAdapter);
here is my header file
#pragma once
#pragma...
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Just tested out loading a drawing a bitmap from file in winMain I
#include<Windows.h>
HINSTANCE hAppInst = 0;
HWND hMainWnd = 0;
HDC hSpriteDC = 0;
HBITMAP hBitmap;
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Thanks again I am going to switch my code up and use the load image function. And I just read a little about DIB sections and that appears to be exactly what I need being you can access the pixel...
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Thanks for the answer I usually use this code
#include"Sprite.h"
#include<cassert>
Sprite::Sprite(HINSTANCE hAppInst, int imageID, int maskID,
const Vec2& pos, const Vec2& vel)
{
mhAppInst...
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I followed a tutorial to load a bitmap from file and convert it to a array of bytes to access it directly. Now to display the bitmap on screen do I have to convert it to a HBITMAP or can I display it...
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