January 23rd, 2012, 03:52 PM
Hello dear friends. Tell me please what values should I set for D3DRS_POINTSCALE_A, D3DRS_POINTSCALE_B, D3DRS_POINTSCALE_С to point sprites scaled just like other objects in the scene. The...
January 12th, 2012, 11:00 AM
The interface-thread is synchronized with the work-threads using "join" method of std::thread (tbb::thread) class. Shared data synchronized with tbb::mutex.
VladimirF, if the thread has the...
January 11th, 2012, 08:10 AM
The algorithm of event-driven programming is such that, at first the events are processing and then drawing the result data. Therefore, when work-threads are processing an events interface-thread is...
January 9th, 2012, 04:40 PM
When using normal thread priority (priority of the process is high), the situation has not changed.
My application works as follows: while working work-threads, interface-thread is waiting. When all...
January 8th, 2012, 01:36 PM
The number of threads equal to the number of processor-cores. By setting a high priority threads - all cores busy my application and CPU load at 100%. If the thread priorities are normal CPU load...
January 8th, 2012, 11:42 AM
I compared the results for the Release version, because I disabled the optimization in the debug version. In my case Debug version is only for debugging the program and it runs slowly.
The main...
January 7th, 2012, 06:40 AM
I compiled a quite large C++ project in Visual Studio 2010 Ultimate using the Intel Composer compiler 2011, DirectX SDK (June 2010) and Intel TBB. After starting (either the Release or Debug...
January 7th, 2012, 03:57 AM
I compiled a quite large C++ project in Visual Studio 2010 Ultimate using the Intel Composer compiler 2011, DirectX SDK (June 2010) and Intel TBB. After starting (either the Release or Debug...