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  1. Re: How do you reflect and object on a plane?

    It look like the right thing. I am transforming between model to world and have the translate matrices already. I was just unsure about that section.

    I will try what you have mentioned and see if...
  2. How do you reflect and object on a plane?

    I have been asked to reflect an object about the plane z = 1.

    I have attempted this with the following code.

    D3DXMatrixReflect (&m_matWorld, D3DXPlane(0.0,0.0,1.0f) );

    but the D3DXPlane...
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