June 29th, 2011, 10:53 AM
Oh I figured it out, it was because I had it set to static. :\
Thanks for the help though.
June 28th, 2011, 07:00 PM
The way I am creating the client is only creating a local variable which is then sent off to the Player class.
June 28th, 2011, 06:59 PM
Could you give me an example of what it would look like in VB.NET? I could probably figure it out from that point.
June 28th, 2011, 06:46 PM
I'll try threading it for each incoming connection, but I am adding it to a List object of Players and not just using the same client.
June 28th, 2011, 01:28 PM
Can you elaborate on what you mean?
June 27th, 2011, 12:34 PM
I have been working on a small game with a friend of mine for a few days now. I keep running into the same problem, TcpListener only seems to do one client at a time. The first client connects fine,...
June 27th, 2011, 12:31 PM
I've been developing a small game with a friend just for fun and as a learning project. I've tried a bunch of different ways, but the same problem still remains. The first client to connect can...