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Type: Posts; User: JDeanD

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  1. Replies
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    Re: model, shade, looksRealistic OpenGL

    Ok, just saw that you are using glColorMaterial....

    Are you using surface normals?
  2. Replies
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    Re: model, shade, looksRealistic OpenGL

    Use glMaterial (not glColor) to set your model's appearance and be sure that you're assigning surface normals. This will improve the look of your model a lot.
  3. Re: OpenGL Geometry flickering Even with double buffering

    If you've fixed it, that's good.

    I have seen situations where the CChildFrame behind the CView repaints and causes a flicker.

    Jack Dingler
  4. Re: How to use CreateDIBSection to create a DIB section >2GB

    I believe you're running into some architecture limitations in trying to do this.

    I'm actually surprised that you can allocate 2gb of memory with this call.

    The problem you you may be butting...
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    Re: help rotating my bitmap array

    You'll need to a create a second image to copy the rotate pixels to.

    For that image, you'll reverse the width and height.

    You'll be reading the pixels from the first image, then reversing the x...
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